}
}
+ Property::Value* transform = propertyMap.Find( Toolkit::Visual::DevelProperty::TRANSFORM, TRANSFORM );
+ if( transform )
+ {
+ Property::Map map;
+ if( transform->Get( map ) )
+ {
+ mImpl->mTransform.SetPropertyMap( map );
+ }
+ }
+
DoSetProperties( propertyMap );
}
// Thus the calling of actor.AddRenderer() should happen inside derived class as base class does not know the exact timing.
DoSetOnStage( actor );
- mImpl->mRenderer.SetProperty(Renderer::Property::BLEND_PRE_MULTIPLIED_ALPHA, IsPreMultipliedAlphaEnabled());
- mImpl->mRenderer.SetProperty( Renderer::Property::DEPTH_INDEX, mImpl->mDepthIndex );
- mImpl->mFlags |= Impl::IS_ON_STAGE;
+ if( mImpl->mRenderer )
+ {
+ mImpl->mRenderer.SetProperty( Renderer::Property::BLEND_PRE_MULTIPLIED_ALPHA, IsPreMultipliedAlphaEnabled());
+ mImpl->mRenderer.SetProperty( Renderer::Property::DEPTH_INDEX, mImpl->mDepthIndex );
+ mImpl->mFlags |= Impl::IS_ON_STAGE; // Only sets the flag if renderer exists
+ }
}
void Visual::Base::SetOffStage( Actor& actor )
{
mImpl->mCustomShader->CreatePropertyMap( map );
}
+
+ Property::Map transform;
+ mImpl->mTransform.GetPropertyMap( transform );
+ map.Insert( Toolkit::Visual::DevelProperty::TRANSFORM, transform );
}
void Visual::Base::EnablePreMultipliedAlpha( bool preMultipled )
void Visual::Base::DoSetOffStage( Actor& actor )
{
- actor.RemoveRenderer( mImpl->mRenderer );
- mImpl->mRenderer.Reset();
+ actor.RemoveRenderer( mImpl->mRenderer );
+ mImpl->mRenderer.Reset();
}
bool Visual::Base::IsOnStage() const
if( index < VISUAL_PROPERTY_START_INDEX )
{
+ if( index == Dali::Toolkit::Visual::DevelProperty::TRANSFORM )
+ {
+ Property::Map* map = propertyValue.GetMap();
+ if( map )
+ {
+ mImpl->mTransform.SetPropertyMap( *map );
+ OnSetTransform();
+ }
+ }
+
// TODO set the properties of the visual base.
}
else
if( index < VISUAL_PROPERTY_START_INDEX )
{
+ if( index == Dali::Toolkit::Visual::DevelProperty::TRANSFORM )
+ {
+ Property::Map map;
+ mImpl->mTransform.GetPropertyMap( map );
+ return map;
+ }
// TODO retrieve the properties of the visual base.
}
else