+void Visual::Base::CreatePropertyMap( Property::Map& map ) const
+{
+ DoCreatePropertyMap( map );
+
+ if( mImpl->mCustomShader )
+ {
+ mImpl->mCustomShader->CreatePropertyMap( map );
+ }
+
+ Property::Map transform;
+ mImpl->mTransform.GetPropertyMap( transform );
+ map.Insert( Toolkit::Visual::DevelProperty::TRANSFORM, transform );
+}
+
+void Visual::Base::EnablePreMultipliedAlpha( bool preMultipled )