+}
+
+void Visual::Base::AnimateProperty(
+ Dali::Animation& transition,
+ Internal::TransitionData::Animator& animator )
+{
+#if defined(DEBUG_ENABLED)
+ {
+ std::ostringstream oss;
+ oss << "Visual::Base::AnimateProperty(Visual:" << mImpl->mName << " Property:" << animator.propertyKey << " Target: " << animator.targetValue << std::endl;
+ DALI_LOG_INFO( gVisualBaseLogFilter, Debug::General, oss.str().c_str() );
+ }
+#endif
+
+ Property::Map map;
+ DoCreatePropertyMap( map );
+ Property::Value* valuePtr = map.Find( Toolkit::DevelVisual::Property::TYPE );
+ int visualType;
+ valuePtr->Get(visualType);
+
+ if( animator.propertyKey == Toolkit::DevelVisual::Property::MIX_COLOR ||
+ animator.propertyKey == MIX_COLOR ||
+ ( visualType == Toolkit::Visual::COLOR &&
+ animator.propertyKey == ColorVisual::Property::MIX_COLOR ) ||
+ ( visualType == Toolkit::Visual::PRIMITIVE &&
+ animator.propertyKey == PrimitiveVisual::Property::MIX_COLOR ) )
+ {
+ AnimateMixColorProperty( transition, animator );
+ }
+ else if(animator.propertyKey == Toolkit::DevelVisual::Property::OPACITY ||
+ animator.propertyKey == OPACITY )
+ {
+ AnimateOpacityProperty( transition, animator );
+ }
+ else if( mImpl->mRenderer )
+ {
+ AnimateRendererProperty(transition, animator);
+ }
+}
+
+void Visual::Base::AnimateOpacityProperty(
+ Dali::Animation& transition,
+ Internal::TransitionData::Animator& animator )
+{
+ Property::Index index = mImpl->mOpacityIndex;
+
+ bool isOpaque = mImpl->mMixColor.a >= 1.0f;
+
+ if( index != Property::INVALID_INDEX )
+ {
+ float initialOpacity;
+ if( animator.initialValue.Get( initialOpacity ) )
+ {
+ isOpaque = (initialOpacity >= 1.0f);
+ }
+
+ float targetOpacity;
+ if( animator.targetValue.Get( targetOpacity ) )
+ {
+ mImpl->mMixColor.a = targetOpacity;
+ }
+
+ SetupTransition( transition, animator, index, animator.initialValue, animator.targetValue );
+ SetupBlendMode( transition, isOpaque, animator.animate );
+ }
+}
+
+void Visual::Base::AnimateRendererProperty(
+ Dali::Animation& transition,
+ Internal::TransitionData::Animator& animator )
+{
+ Property::Index index = GetPropertyIndex( animator.propertyKey );
+ if( index != Property::INVALID_INDEX )