+void Visual::Base::CreatePropertyMap( Property::Map& map ) const
+{
+ DoCreatePropertyMap( map );
+
+ if( mImpl->mCustomShader )
+ {
+ mImpl->mCustomShader->CreatePropertyMap( map );
+ }
+
+ Property::Map transform;
+ mImpl->mTransform.GetPropertyMap( transform );
+ map.Insert( DevelVisual::Property::TRANSFORM, transform );
+
+ bool premultipliedAlpha( IsPreMultipliedAlphaEnabled() );
+ map.Insert( DevelVisual::Property::PREMULTIPLIED_ALPHA, premultipliedAlpha );
+}
+