// INTERNAL INCLUDES
#include <dali-toolkit/internal/visuals/visual-base-impl.h>
+#include <dali-toolkit/internal/visuals/visual-resource-observer.h>
#include <dali-toolkit/devel-api/align-enums.h>
namespace Dali
Renderer mRenderer;
CustomShader* mCustomShader;
SlotDelegate<Visual::Base>* mBlendSlotDelegate; ///< Used to own mix color animation connection
+ ResourceObserver* mResourceObserver; ///< Allows controls to observe when the visual resources are loaded and ready
std::string mName;
Transform mTransform;
Vector4 mMixColor;
Property::Index mMixColorIndex;
Property::Index mOpacityIndex;
int mFlags;
+ bool mResourceReady:1;
};
} // namespace Visual