Renderer mRenderer;
CustomShader* mCustomShader;
- SlotDelegate<Visual::Base>* mBlendSlotDelegate; ///< Used to own mix color animation connection
EventObserver* mEventObserver; ///< Allows controls to observe when the visual has events to notify
std::string mName;
Transform mTransform;
int mFlags;
Toolkit::Visual::ResourceStatus mResourceStatus;
const Toolkit::Visual::Type mType;
+ bool mNeedCornerRadius;
};
} // namespace Visual