// INTERNAL INCLUDES
#include <dali-toolkit/internal/visuals/visual-base-impl.h>
+#include <dali-toolkit/internal/visuals/visual-resource-observer.h>
namespace Dali
{
CustomShader* mCustomShader;
+ ResourceObserver* mResourceObserver; ///< Allows controls to observe when the visual resources are loaded and ready
+ std::string mName;
Vector2 mSize;
Vector2 mOffset;
float mDepthIndex;
int mFlags;
-
+ bool mResourceReady:1;
Impl();
~Impl();
};