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Remove useless iteration when debug mode
[platform/core/uifw/dali-toolkit.git]
/
dali-toolkit
/
internal
/
visuals
/
visual-base-data-impl.h
diff --git
a/dali-toolkit/internal/visuals/visual-base-data-impl.h
b/dali-toolkit/internal/visuals/visual-base-data-impl.h
index
3c8f072
..
568af24
100644
(file)
--- a/
dali-toolkit/internal/visuals/visual-base-data-impl.h
+++ b/
dali-toolkit/internal/visuals/visual-base-data-impl.h
@@
-20,7
+20,7
@@
// EXTERNAL INCLUDES
#include <dali/public-api/math/vector2.h>
// EXTERNAL INCLUDES
#include <dali/public-api/math/vector2.h>
-#include <dali/public-api/rendering/renderer.h>
+#include <dali/public-api/rendering/
visual-
renderer.h>
// INTERNAL INCLUDES
#include <dali-toolkit/devel-api/visuals/visual-properties-devel.h>
// INTERNAL INCLUDES
#include <dali-toolkit/devel-api/visuals/visual-properties-devel.h>
@@
-96,14
+96,9
@@
struct Base::Impl
void UpdatePropertyMap(const Property::Map& map);
/**
void UpdatePropertyMap(const Property::Map& map);
/**
- * Register the uniform properties onto the renderer
- */
- void RegisterUniforms(Renderer renderer, Toolkit::Direction::Type direction);
-
- /**
* Set the uniform properties onto the renderer
*/
* Set the uniform properties onto the renderer
*/
- void SetUniforms(Renderer renderer, Toolkit::Direction::Type direction);
+ void SetUniforms(
Visual
Renderer renderer, Toolkit::Direction::Type direction);
/**
* Convert the control size and the transform attributes into the actual
/**
* Convert the control size and the transform attributes into the actual
@@
-117,11
+112,9
@@
struct Base::Impl
Vector4 mOffsetSizeMode;
Toolkit::Align::Type mOrigin;
Toolkit::Align::Type mAnchorPoint;
Vector4 mOffsetSizeMode;
Toolkit::Align::Type mOrigin;
Toolkit::Align::Type mAnchorPoint;
- Property::Index mOffsetIndex{Property::INVALID_INDEX};
- Property::Index mSizeIndex{Property::INVALID_INDEX};
};
};
-
Renderer
mRenderer;
+
VisualRenderer
mRenderer;
CustomShader* mCustomShader;
EventObserver* mEventObserver; ///< Allows controls to observe when the visual has events to notify
std::string mName;
CustomShader* mCustomShader;
EventObserver* mEventObserver; ///< Allows controls to observe when the visual has events to notify
std::string mName;
@@
-134,11
+127,6
@@
struct Base::Impl
Vector4 mCornerRadius;
float mCornerRadiusPolicy;
int mDepthIndex;
Vector4 mCornerRadius;
float mCornerRadiusPolicy;
int mDepthIndex;
- Property::Index mMixColorIndex;
- Property::Index mBorderlineWidthIndex;
- Property::Index mBorderlineColorIndex;
- Property::Index mBorderlineOffsetIndex;
- Property::Index mCornerRadiusIndex;
FittingMode mFittingMode; ///< How the contents should fit the view
int mFlags;
Toolkit::Visual::ResourceStatus mResourceStatus;
FittingMode mFittingMode; ///< How the contents should fit the view
int mFlags;
Toolkit::Visual::ResourceStatus mResourceStatus;