enum Flags
{
- IS_ON_SCENE = 1,
- IS_ATLASING_APPLIED = 1 << 1,
- IS_PREMULTIPLIED_ALPHA = 1 << 2,
- IS_SYNCHRONOUS_RESOURCE_LOADING = 1 << 3
+ IS_ON_SCENE = 1,
+ IS_ATLASING_APPLIED = 1 << 1,
+ IS_PREMULTIPLIED_ALPHA = 1 << 2,
+ IS_SYNCHRONOUS_RESOURCE_LOADING = 1 << 3,
};
struct CustomShader
int mFlags;
Toolkit::Visual::ResourceStatus mResourceStatus;
const Toolkit::Visual::Type mType;
- bool mAlwaysUsingBorderline : 1; ///< Whether we need the borderline in shader always.
- bool mAlwaysUsingCornerRadius : 1; ///< Whether we need the corner radius in shader always.
+ bool mAlwaysUsingBorderline : 1; ///< Whether we need the borderline in shader always.
+ bool mAlwaysUsingCornerRadius : 1; ///< Whether we need the corner radius in shader always.
};
} // namespace Visual