+ Renderer mRenderer;
+ CustomShader* mCustomShader;
+ SlotDelegate<Visual::Base>* mBlendSlotDelegate; ///< Used to own mix color animation connection
+ std::string mName;
+ Transform mTransform;
+ Vector4 mMixColor;
+ Size mControlSize;
+ float mDepthIndex;
+ Property::Index mMixColorIndex;
+ Property::Index mOpacityIndex;
+ int mFlags;