+ void GetPropertyMap( Property::Map& map ) const;
+ void RegisterUniforms( Renderer renderer, Toolkit::Direction::Type direction );
+ Vector2 GetVisualSize( const Vector2& controlSize );
+
+ Vector2 mOffset;
+ Vector2 mSize;
+ Vector4 mOffsetSizeMode;
+ Toolkit::Align::Type mOrigin;
+ Toolkit::Align::Type mAnchorPoint;