Internal::Visual::Base::Impl::Impl( FittingMode fittingMode, Toolkit::Visual::Type type )
: mCustomShader( NULL ),
- mBlendSlotDelegate( NULL ),
mEventObserver( NULL ),
mTransform(),
mMixColor( Color::WHITE ),
Internal::Visual::Base::Impl::~Impl()
{
delete mCustomShader;
- delete mBlendSlotDelegate;
}
Internal::Visual::Base::Impl::CustomShader::CustomShader( const Property::Map& map )