Property::Value* fragmentShaderValue = shaderMap.Find( Toolkit::Visual::Shader::Property::FRAGMENT_SHADER, CUSTOM_FRAGMENT_SHADER );
if( fragmentShaderValue )
{
Property::Value* fragmentShaderValue = shaderMap.Find( Toolkit::Visual::Shader::Property::FRAGMENT_SHADER, CUSTOM_FRAGMENT_SHADER );
if( fragmentShaderValue )
{