- // have to test if one of these properties has already been registered on the renderer; as some visuals use more than one renderer, so can't use stored property index.
- //
- if(Property::INVALID_INDEX == renderer.GetPropertyIndex(SIZE))
- {
- mSizeIndex = renderer.RegisterUniqueProperty(SIZE, mSize);
- mOffsetIndex = renderer.RegisterUniqueProperty(OFFSET, direction == Toolkit::Direction::LEFT_TO_RIGHT ? mOffset : mOffset * Vector2(-1.0f, 1.0f));
- renderer.RegisterUniqueProperty(OFFSET_SIZE_MODE, mOffsetSizeMode);
- renderer.RegisterUniqueProperty(ORIGIN, PointToVector2(mOrigin, direction) - Vector2(0.5, 0.5));
- renderer.RegisterUniqueProperty(ANCHOR_POINT, Vector2(0.5, 0.5) - PointToVector2(mAnchorPoint, direction));
- renderer.RegisterUniqueProperty(EXTRA_SIZE, mExtraSize);
- }
- else
- {
- SetUniforms(renderer, direction);
- }
-}
-
-void Internal::Visual::Base::Impl::Transform::SetUniforms(Dali::Renderer renderer, Toolkit::Direction::Type direction)
-{
- renderer.SetProperty(mSizeIndex, mSize);
- renderer.SetProperty(mOffsetIndex, direction == Toolkit::Direction::LEFT_TO_RIGHT ? mOffset : mOffset * Vector2(-1.0f, 1.0f));
-
- renderer.SetProperty(renderer.GetPropertyIndex(OFFSET_SIZE_MODE), mOffsetSizeMode);
- renderer.SetProperty(renderer.GetPropertyIndex(ORIGIN), PointToVector2(mOrigin, direction) - Vector2(0.5, 0.5));
- renderer.SetProperty(renderer.GetPropertyIndex(ANCHOR_POINT), Vector2(0.5, 0.5) - PointToVector2(mAnchorPoint, direction));
- renderer.SetProperty(renderer.GetPropertyIndex(EXTRA_SIZE), mExtraSize);
+ renderer.SetProperty(VisualRenderer::Property::TRANSFORM_SIZE, mSize);
+ renderer.SetProperty(VisualRenderer::Property::TRANSFORM_OFFSET,
+ direction == Toolkit::Direction::LEFT_TO_RIGHT ? mOffset : mOffset * Vector2(-1.0f, 1.0f));
+ renderer.SetProperty(VisualRenderer::Property::TRANSFORM_OFFSET_SIZE_MODE, mOffsetSizeMode);
+ renderer.SetProperty(VisualRenderer::Property::TRANSFORM_ORIGIN, PointToVector2(mOrigin, direction) - Vector2(0.5, 0.5));
+ renderer.SetProperty(VisualRenderer::Property::TRANSFORM_ANCHOR_POINT,
+ Vector2(0.5, 0.5) - PointToVector2(mAnchorPoint, direction));
+ renderer.SetProperty(VisualRenderer::Property::EXTRA_SIZE, mExtraSize);