Internal::Visual::Base::Impl::Impl()
: mCustomShader( NULL ),
mBlendSlotDelegate( NULL ),
+ mResourceObserver( NULL ),
mTransform(),
mMixColor( Color::WHITE ),
mControlSize( Vector2::ZERO ),
mDepthIndex( 0.0f ),
mMixColorIndex( Property::INVALID_INDEX ),
mOpacityIndex( Property::INVALID_INDEX ),
- mFlags( 0 )
+ mFlags( 0 ),
+ mResourceReady( false )
{
}