*/
// CLASS HEADER
-#include "visual-data-impl.h"
+#include <dali-toolkit/internal/visuals/visual-base-data-impl.h>
-// EXTERNAL HEADER
+// EXTERNAL INCLUDES
#include <dali/public-api/common/dali-common.h>
#include <dali/integration-api/debug.h>
#include <dali/public-api/object/property-array.h>
-// EXTERNAL HEADER
-
namespace Dali
{
}// unnamed namespace
-Internal::Visual::Impl::Impl()
+Internal::Visual::Base::Impl::Impl()
: mCustomShader(NULL),
mDepthIndex( 0.0f ),
mFlags( 0 )
{
}
-Internal::Visual::Impl::~Impl()
+Internal::Visual::Base::Impl::~Impl()
{
delete mCustomShader;
}
-Internal::Visual::Impl::CustomShader::CustomShader( const Property::Map& map )
+Internal::Visual::Base::Impl::CustomShader::CustomShader( const Property::Map& map )
: mGridSize( 1, 1 ),
mHints( Shader::Hint::NONE )
{
SetPropertyMap( map );
}
-void Internal::Visual::Impl::CustomShader::SetPropertyMap( const Property::Map& shaderMap )
+void Internal::Visual::Base::Impl::CustomShader::SetPropertyMap( const Property::Map& shaderMap )
{
mVertexShader.clear();
mFragmentShader.clear();
}
}
-void Internal::Visual::Impl::CustomShader::CreatePropertyMap( Property::Map& map ) const
+void Internal::Visual::Base::Impl::CustomShader::CreatePropertyMap( Property::Map& map ) const
{
if( !mVertexShader.empty() || !mFragmentShader.empty() )
{