Updated all cpp files to new format
[platform/core/uifw/dali-toolkit.git] / dali-toolkit / internal / visuals / transition-data-impl.cpp
index bda70a4..43fe953 100644 (file)
@@ -1,5 +1,5 @@
 /*
- * Copyright (c) 2020 Samsung Electronics Co., Ltd.
+ * Copyright (c) 2021 Samsung Electronics Co., Ltd.
  *
  * Licensed under the Apache License, Version 2.0 (the "License");
  * you may not use this file except in compliance with the License.
 #include <dali-toolkit/internal/visuals/transition-data-impl.h>
 
 // EXTERNAL HEADERS
+#include <dali-toolkit/public-api/controls/control-impl.h>
+#include <dali-toolkit/public-api/controls/control.h>
 #include <dali/dali.h>
 #include <dali/devel-api/scripting/enum-helper.h>
 #include <dali/integration-api/debug.h>
-#include <dali-toolkit/public-api/controls/control.h>
-#include <dali-toolkit/public-api/controls/control-impl.h>
 #include <sstream>
 
 using namespace Dali;
@@ -40,23 +40,22 @@ const char* TOKEN_DURATION("duration");
 const char* TOKEN_DELAY("delay");
 const char* TOKEN_ALPHA_FUNCTION("alphaFunction");
 
-
-DALI_ENUM_TO_STRING_TABLE_BEGIN( ALPHA_FUNCTION_BUILTIN )
-DALI_ENUM_TO_STRING_WITH_SCOPE(AlphaFunction, LINEAR)
-DALI_ENUM_TO_STRING_WITH_SCOPE(AlphaFunction, REVERSE)
-DALI_ENUM_TO_STRING_WITH_SCOPE(AlphaFunction, EASE_IN)
-DALI_ENUM_TO_STRING_WITH_SCOPE(AlphaFunction, EASE_OUT)
-DALI_ENUM_TO_STRING_WITH_SCOPE(AlphaFunction, EASE_IN_OUT)
-DALI_ENUM_TO_STRING_WITH_SCOPE(AlphaFunction, EASE_IN_SQUARE)
-DALI_ENUM_TO_STRING_WITH_SCOPE(AlphaFunction, EASE_OUT_SQUARE)
-DALI_ENUM_TO_STRING_WITH_SCOPE(AlphaFunction, EASE_IN_SINE)
-DALI_ENUM_TO_STRING_WITH_SCOPE(AlphaFunction, EASE_OUT_SINE)
-DALI_ENUM_TO_STRING_WITH_SCOPE(AlphaFunction, EASE_IN_OUT_SINE)
-DALI_ENUM_TO_STRING_WITH_SCOPE(AlphaFunction, EASE_OUT_BACK)
-DALI_ENUM_TO_STRING_WITH_SCOPE(AlphaFunction, BOUNCE)
-DALI_ENUM_TO_STRING_WITH_SCOPE(AlphaFunction, SIN)
-DALI_ENUM_TO_STRING_TABLE_END( ALPHA_FUNCTION_BUILTIN )
-}
+DALI_ENUM_TO_STRING_TABLE_BEGIN(ALPHA_FUNCTION_BUILTIN)
+  DALI_ENUM_TO_STRING_WITH_SCOPE(AlphaFunction, LINEAR)
+  DALI_ENUM_TO_STRING_WITH_SCOPE(AlphaFunction, REVERSE)
+  DALI_ENUM_TO_STRING_WITH_SCOPE(AlphaFunction, EASE_IN)
+  DALI_ENUM_TO_STRING_WITH_SCOPE(AlphaFunction, EASE_OUT)
+  DALI_ENUM_TO_STRING_WITH_SCOPE(AlphaFunction, EASE_IN_OUT)
+  DALI_ENUM_TO_STRING_WITH_SCOPE(AlphaFunction, EASE_IN_SQUARE)
+  DALI_ENUM_TO_STRING_WITH_SCOPE(AlphaFunction, EASE_OUT_SQUARE)
+  DALI_ENUM_TO_STRING_WITH_SCOPE(AlphaFunction, EASE_IN_SINE)
+  DALI_ENUM_TO_STRING_WITH_SCOPE(AlphaFunction, EASE_OUT_SINE)
+  DALI_ENUM_TO_STRING_WITH_SCOPE(AlphaFunction, EASE_IN_OUT_SINE)
+  DALI_ENUM_TO_STRING_WITH_SCOPE(AlphaFunction, EASE_OUT_BACK)
+  DALI_ENUM_TO_STRING_WITH_SCOPE(AlphaFunction, BOUNCE)
+  DALI_ENUM_TO_STRING_WITH_SCOPE(AlphaFunction, SIN)
+DALI_ENUM_TO_STRING_TABLE_END(ALPHA_FUNCTION_BUILTIN)
+} // namespace
 
 namespace Dali
 {
@@ -64,21 +63,19 @@ namespace Toolkit
 {
 namespace Internal
 {
-
 namespace
 {
-
 /// Parses a Property::Array and sets up the animator appropriately
 void ParseArray(TransitionData::Animator* animator, const Property::Array* array)
 {
-  bool valid = true;
+  bool    valid = true;
   Vector4 controlPoints;
-  if( array && array->Count() >= 4 )
+  if(array && array->Count() >= 4)
   {
-    for( size_t vecIdx = 0; vecIdx < 4; ++vecIdx )
+    for(size_t vecIdx = 0; vecIdx < 4; ++vecIdx)
     {
       const Property::Value& v = array->GetElementAt(vecIdx);
-      if( v.GetType() == Property::FLOAT )
+      if(v.GetType() == Property::FLOAT)
       {
         controlPoints[vecIdx] = v.Get<float>();
       }
@@ -94,11 +91,11 @@ void ParseArray(TransitionData::Animator* animator, const Property::Array* array
     valid = false;
   }
 
-  if( valid )
+  if(valid)
   {
-    Vector2 controlPoint1( controlPoints.x, controlPoints.y );
-    Vector2 controlPoint2( controlPoints.z, controlPoints.w );
-    animator->alphaFunction = AlphaFunction( controlPoint1, controlPoint2 );
+    Vector2 controlPoint1(controlPoints.x, controlPoints.y);
+    Vector2 controlPoint2(controlPoints.z, controlPoints.w);
+    animator->alphaFunction = AlphaFunction(controlPoint1, controlPoint2);
   }
   else
   {
@@ -109,64 +106,64 @@ void ParseArray(TransitionData::Animator* animator, const Property::Array* array
 /// Parses a string value and sets up the animator appropriately
 void ParseString(TransitionData::Animator* animator, std::string alphaFunctionValue)
 {
-  if( alphaFunctionValue == "LINEAR" )
+  if(alphaFunctionValue == "LINEAR")
   {
     animator->alphaFunction = AlphaFunction(AlphaFunction::LINEAR);
   }
-  else if( ! alphaFunctionValue.compare(0, 5, "EASE_" ) )
+  else if(!alphaFunctionValue.compare(0, 5, "EASE_"))
   {
-    if( alphaFunctionValue == "EASE_IN" )
+    if(alphaFunctionValue == "EASE_IN")
     {
       animator->alphaFunction = AlphaFunction(AlphaFunction::EASE_IN);
     }
-    else if( alphaFunctionValue == "EASE_OUT" )
+    else if(alphaFunctionValue == "EASE_OUT")
     {
       animator->alphaFunction = AlphaFunction(AlphaFunction::EASE_OUT);
     }
-    else if( ! alphaFunctionValue.compare( 5, 3, "IN_" ) )
+    else if(!alphaFunctionValue.compare(5, 3, "IN_"))
     {
-      if( ! alphaFunctionValue.compare(8, -1, "SQUARE" ))
+      if(!alphaFunctionValue.compare(8, -1, "SQUARE"))
       {
         animator->alphaFunction = AlphaFunction(AlphaFunction::EASE_IN_SQUARE);
       }
-      else if( ! alphaFunctionValue.compare(8, -1, "OUT" ))
+      else if(!alphaFunctionValue.compare(8, -1, "OUT"))
       {
         animator->alphaFunction = AlphaFunction(AlphaFunction::EASE_IN_OUT);
       }
-      else if( ! alphaFunctionValue.compare(8, -1, "OUT_SINE" ))
+      else if(!alphaFunctionValue.compare(8, -1, "OUT_SINE"))
       {
         animator->alphaFunction = AlphaFunction(AlphaFunction::EASE_IN_OUT_SINE);
       }
-      else if( ! alphaFunctionValue.compare(8, -1, "SINE" ))
+      else if(!alphaFunctionValue.compare(8, -1, "SINE"))
       {
         animator->alphaFunction = AlphaFunction(AlphaFunction::EASE_IN_SINE);
       }
     }
-    else if( ! alphaFunctionValue.compare( 5, 4, "OUT_" ) )
+    else if(!alphaFunctionValue.compare(5, 4, "OUT_"))
     {
-      if( ! alphaFunctionValue.compare(9, -1, "SQUARE" ) )
+      if(!alphaFunctionValue.compare(9, -1, "SQUARE"))
       {
         animator->alphaFunction = AlphaFunction(AlphaFunction::EASE_OUT_SQUARE);
       }
-      else if( ! alphaFunctionValue.compare(9, -1, "SINE" ) )
+      else if(!alphaFunctionValue.compare(9, -1, "SINE"))
       {
         animator->alphaFunction = AlphaFunction(AlphaFunction::EASE_OUT_SINE);
       }
-      else if( ! alphaFunctionValue.compare(9, -1, "BACK" ) )
+      else if(!alphaFunctionValue.compare(9, -1, "BACK"))
       {
         animator->alphaFunction = AlphaFunction(AlphaFunction::EASE_OUT_BACK);
       }
     }
   }
-  else if( alphaFunctionValue == "REVERSE" )
+  else if(alphaFunctionValue == "REVERSE")
   {
     animator->alphaFunction = AlphaFunction(AlphaFunction::REVERSE);
   }
-  else if( alphaFunctionValue == "BOUNCE" )
+  else if(alphaFunctionValue == "BOUNCE")
   {
     animator->alphaFunction = AlphaFunction(AlphaFunction::BOUNCE);
   }
-  else if( alphaFunctionValue == "SIN" )
+  else if(alphaFunctionValue == "SIN")
   {
     animator->alphaFunction = AlphaFunction(AlphaFunction::SIN);
   }
@@ -181,141 +178,140 @@ TransitionData::~TransitionData()
 {
 }
 
-TransitionDataPtr TransitionData::New( const Property::Array& value )
+TransitionDataPtr TransitionData::New(const Property::Array& value)
 {
-  TransitionDataPtr transitionData( new TransitionData() );
+  TransitionDataPtr transitionData(new TransitionData());
   transitionData->Initialize(value);
   return transitionData;
 }
 
-TransitionDataPtr TransitionData::New( const Property::Map& value )
+TransitionDataPtr TransitionData::New(const Property::Map& value)
 {
-  TransitionDataPtr transitionData( new TransitionData() );
+  TransitionDataPtr transitionData(new TransitionData());
   transitionData->Initialize(value);
   return transitionData;
 }
 
-
-void TransitionData::Initialize( const Property::Map& map )
+void TransitionData::Initialize(const Property::Map& map)
 {
-  TransitionData::Animator* animator = ConvertMap( map );
-  Add( animator );
+  TransitionData::Animator* animator = ConvertMap(map);
+  Add(animator);
 }
 
-void TransitionData::Initialize( const Property::Array& array )
+void TransitionData::Initialize(const Property::Array& array)
 {
-  for( unsigned int arrayIdx = 0, transitionArrayCount = array.Count(); arrayIdx < transitionArrayCount; ++arrayIdx )
+  for(unsigned int arrayIdx = 0, transitionArrayCount = array.Count(); arrayIdx < transitionArrayCount; ++arrayIdx)
   {
-    const Property::Value& element = array.GetElementAt( arrayIdx );
+    const Property::Value& element = array.GetElementAt(arrayIdx);
     // Expect each child to be an object representing an animator:
 
     const Property::Map* map = element.GetMap();
-    if( map != NULL )
+    if(map != NULL)
     {
-      TransitionData::Animator* animator = ConvertMap( *map );
-      Add( animator );
+      TransitionData::Animator* animator = ConvertMap(*map);
+      Add(animator);
     }
   }
 }
 
-TransitionData::Animator* TransitionData::ConvertMap( const Property::Map& map)
+TransitionData::Animator* TransitionData::ConvertMap(const Property::Map& map)
 {
   TransitionData::Animator* animator = new TransitionData::Animator();
-  animator->alphaFunction = AlphaFunction::LINEAR;
-  animator->timePeriodDelay = 0.0f;
-  animator->timePeriodDuration = 1.0f;
+  animator->alphaFunction            = AlphaFunction::LINEAR;
+  animator->timePeriodDelay          = 0.0f;
+  animator->timePeriodDuration       = 1.0f;
 
-  for( unsigned int mapIdx = 0; mapIdx < map.Count(); ++mapIdx )
+  for(unsigned int mapIdx = 0; mapIdx < map.Count(); ++mapIdx)
   {
-    const KeyValuePair pair( map.GetKeyValue( mapIdx ) );
-    if( pair.first.type == Property::Key::INDEX )
+    const KeyValuePair pair(map.GetKeyValue(mapIdx));
+    if(pair.first.type == Property::Key::INDEX)
     {
       continue; // We don't consider index keys.
     }
 
-    const std::string& key( pair.first.stringKey );
-    const Property::Value& value( pair.second );
+    const std::string&     key(pair.first.stringKey);
+    const Property::Value& value(pair.second);
 
-    if( key == TOKEN_TARGET )
+    if(key == TOKEN_TARGET)
     {
-      animator->objectName = value.Get< std::string >();
+      animator->objectName = value.Get<std::string>();
     }
-    else if( key == TOKEN_PROPERTY )
+    else if(key == TOKEN_PROPERTY)
     {
-      if( value.GetType() == Property::STRING )
+      if(value.GetType() == Property::STRING)
       {
-        animator->propertyKey = Property::Key( value.Get<std::string>() );
+        animator->propertyKey = Property::Key(value.Get<std::string>());
       }
       else
       {
-        animator->propertyKey = Property::Key( value.Get<int>() );
+        animator->propertyKey = Property::Key(value.Get<int>());
       }
     }
-    else if( key == TOKEN_INITIAL_VALUE )
+    else if(key == TOKEN_INITIAL_VALUE)
     {
       animator->initialValue = value;
     }
-    else if( key == TOKEN_TARGET_VALUE )
+    else if(key == TOKEN_TARGET_VALUE)
     {
       animator->targetValue = value;
     }
-    else if( key == TOKEN_ANIMATOR )
+    else if(key == TOKEN_ANIMATOR)
     {
-      animator->animate = true;
-      Property::Map animatorMap = value.Get< Property::Map >();
-      for( size_t animatorMapIdx = 0; animatorMapIdx < animatorMap.Count(); ++animatorMapIdx )
+      animator->animate         = true;
+      Property::Map animatorMap = value.Get<Property::Map>();
+      for(size_t animatorMapIdx = 0; animatorMapIdx < animatorMap.Count(); ++animatorMapIdx)
       {
-        const KeyValuePair pair( animatorMap.GetKeyValue( animatorMapIdx ) );
+        const KeyValuePair pair(animatorMap.GetKeyValue(animatorMapIdx));
 
-        if( pair.first.type == Property::Key::INDEX )
+        if(pair.first.type == Property::Key::INDEX)
         {
           continue; // We don't consider index keys.
         }
 
-        const std::string& key( pair.first.stringKey );
-        const Property::Value& value( pair.second );
+        const std::string&     key(pair.first.stringKey);
+        const Property::Value& value(pair.second);
 
-        if( key == TOKEN_ALPHA_FUNCTION )
+        if(key == TOKEN_ALPHA_FUNCTION)
         {
-          if( value.GetType() == Property::ARRAY )
+          if(value.GetType() == Property::ARRAY)
           {
             ParseArray(animator, value.GetArray());
           }
-          else if( value.GetType() == Property::VECTOR4 )
+          else if(value.GetType() == Property::VECTOR4)
           {
             Vector4 controlPoints = value.Get<Vector4>();
-            Vector2 controlPoint1( controlPoints.x, controlPoints.y );
-            Vector2 controlPoint2( controlPoints.z, controlPoints.w );
-            animator->alphaFunction = AlphaFunction( controlPoint1, controlPoint2 );
+            Vector2 controlPoint1(controlPoints.x, controlPoints.y);
+            Vector2 controlPoint2(controlPoints.z, controlPoints.w);
+            animator->alphaFunction = AlphaFunction(controlPoint1, controlPoint2);
           }
-          else if( value.GetType() == Property::STRING )
+          else if(value.GetType() == Property::STRING)
           {
-            ParseString(animator, value.Get< std::string >());
+            ParseString(animator, value.Get<std::string>());
           }
           else
           {
             animator->animate = false;
           }
         }
-        else if( key == TOKEN_TIME_PERIOD )
+        else if(key == TOKEN_TIME_PERIOD)
         {
-          Property::Map timeMap = value.Get< Property::Map >();
-          for( size_t timeMapIdx = 0; timeMapIdx < timeMap.Count(); ++timeMapIdx )
+          Property::Map timeMap = value.Get<Property::Map>();
+          for(size_t timeMapIdx = 0; timeMapIdx < timeMap.Count(); ++timeMapIdx)
           {
-            const KeyValuePair pair( timeMap.GetKeyValue( timeMapIdx ) );
-            if( pair.first.type == Property::Key::INDEX )
+            const KeyValuePair pair(timeMap.GetKeyValue(timeMapIdx));
+            if(pair.first.type == Property::Key::INDEX)
             {
               continue;
             }
-            const std::string& key( pair.first.stringKey );
+            const std::string& key(pair.first.stringKey);
 
-            if( key == TOKEN_DELAY )
+            if(key == TOKEN_DELAY)
             {
-              animator->timePeriodDelay = pair.second.Get< float >();
+              animator->timePeriodDelay = pair.second.Get<float>();
             }
-            else if( key == TOKEN_DURATION )
+            else if(key == TOKEN_DURATION)
             {
-              animator->timePeriodDuration = pair.second.Get< float >();
+              animator->timePeriodDuration = pair.second.Get<float>();
             }
           }
         }
@@ -325,9 +321,9 @@ TransitionData::Animator* TransitionData::ConvertMap( const Property::Map& map)
   return animator;
 }
 
-void TransitionData::Add( Animator* animator )
+void TransitionData::Add(Animator* animator)
 {
-  mAnimators.PushBack( animator );
+  mAnimators.PushBack(animator);
 }
 
 TransitionData::Iterator TransitionData::Begin() const
@@ -345,14 +341,14 @@ size_t TransitionData::Count() const
   return mAnimators.Count();
 }
 
-Property::Map TransitionData::GetAnimatorAt( size_t index )
+Property::Map TransitionData::GetAnimatorAt(size_t index)
 {
-  DALI_ASSERT_ALWAYS( index < Count() && "index exceeds bounds" );
+  DALI_ASSERT_ALWAYS(index < Count() && "index exceeds bounds");
 
-  Animator* animator = mAnimators[index];
+  Animator*     animator = mAnimators[index];
   Property::Map map;
   map[TOKEN_TARGET] = animator->objectName;
-  if( animator->propertyKey.type == Property::Key::INDEX )
+  if(animator->propertyKey.type == Property::Key::INDEX)
   {
     map[TOKEN_PROPERTY] = animator->propertyKey.indexKey;
   }
@@ -360,32 +356,28 @@ Property::Map TransitionData::GetAnimatorAt( size_t index )
   {
     map[TOKEN_PROPERTY] = animator->propertyKey.stringKey;
   }
-  if( animator->initialValue.GetType() != Property::NONE )
+  if(animator->initialValue.GetType() != Property::NONE)
   {
     map[TOKEN_INITIAL_VALUE] = animator->initialValue;
   }
-  if( animator->targetValue.GetType() != Property::NONE )
+  if(animator->targetValue.GetType() != Property::NONE)
   {
     map[TOKEN_TARGET_VALUE] = animator->targetValue;
   }
-  if( animator->animate )
+  if(animator->animate)
   {
     Property::Map animateMap;
 
-    if( animator->alphaFunction.GetMode() == AlphaFunction::BUILTIN_FUNCTION )
+    if(animator->alphaFunction.GetMode() == AlphaFunction::BUILTIN_FUNCTION)
     {
-      animateMap.Add(TOKEN_ALPHA_FUNCTION, GetEnumerationName( animator->alphaFunction.GetBuiltinFunction(),
-                                                               ALPHA_FUNCTION_BUILTIN_TABLE,
-                                                               ALPHA_FUNCTION_BUILTIN_TABLE_COUNT ));
+      animateMap.Add(TOKEN_ALPHA_FUNCTION, GetEnumerationName(animator->alphaFunction.GetBuiltinFunction(), ALPHA_FUNCTION_BUILTIN_TABLE, ALPHA_FUNCTION_BUILTIN_TABLE_COUNT));
     }
-    else if( animator->alphaFunction.GetMode() == AlphaFunction::BEZIER )
+    else if(animator->alphaFunction.GetMode() == AlphaFunction::BEZIER)
     {
       Vector4 controlPoints = animator->alphaFunction.GetBezierControlPoints();
-      animateMap.Add( TOKEN_ALPHA_FUNCTION, controlPoints );
+      animateMap.Add(TOKEN_ALPHA_FUNCTION, controlPoints);
     }
-    animateMap.Add(TOKEN_TIME_PERIOD, Property::Map()
-                   .Add( TOKEN_DELAY, animator->timePeriodDelay )
-                   .Add( TOKEN_DURATION, animator->timePeriodDuration ));
+    animateMap.Add(TOKEN_TIME_PERIOD, Property::Map().Add(TOKEN_DELAY, animator->timePeriodDelay).Add(TOKEN_DURATION, animator->timePeriodDuration));
 
     map[TOKEN_ANIMATOR] = animateMap;
   }