for( unsigned int i = 0; i < count; ++i )
{
TextureInfo& textureInfo( mTextureInfoContainer[i] );
- for( TextureInfo::ObserverListType::Iterator j = textureInfo.observerList.Begin(); j != textureInfo.observerList.End(); ++j )
+ for( TextureInfo::ObserverListType::Iterator j = textureInfo.observerList.Begin(); j != textureInfo.observerList.End(); )
{
if( *j == observer )
{
- textureInfo.observerList.Erase( j );
- break;
+ j = textureInfo.observerList.Erase( j );
+ }
+ else
+ {
+ ++j;
}
}
}