* @param[in] container The Async loading container
* @param[in] id This is the async image loaders Id
* @param[in] pixelBuffer The loaded image data
- * @param[in] isMaskTask whether this task is for mask or not
*/
- void AsyncLoadComplete( AsyncLoadingInfoContainerType& container, uint32_t id, Devel::PixelBuffer pixelBuffer, bool isMaskTask );
+ void AsyncLoadComplete( AsyncLoadingInfoContainerType& container, uint32_t id, Devel::PixelBuffer pixelBuffer );
/**
* @brief Performs Post-Load steps including atlasing.
/**
* @brief Main constructor that used by all other constructors
*/
- AsyncLoadingHelper(Toolkit::AsyncImageLoader loader,
- TextureManager& textureManager,
- AsyncLoadingInfoContainerType&& loadingInfoContainer);
+ AsyncLoadingHelper( Toolkit::AsyncImageLoader loader,
+ TextureManager& textureManager,
+ AsyncLoadingInfoContainerType&& loadingInfoContainer );
/**
* @brief Callback to be called when texture loading is complete, it passes the pixel buffer on to texture manager.
* @param[in] id Loader id
* @param[in] pixelBuffer Image data
- * @param[in] isMaskTask whether this task is for mask or not
*/
- void AsyncLoadComplete(uint32_t id, Devel::PixelBuffer pixelBuffer, bool isMaskTask);
+ void AsyncLoadComplete( uint32_t id, Devel::PixelBuffer pixelBuffer );
private:
Toolkit::AsyncImageLoader mLoader;