TextureHash GenerateHash( const std::string& url, const ImageDimensions size,
const FittingMode::Type fittingMode,
const Dali::SamplingMode::Type samplingMode, const UseAtlas useAtlas,
- TextureId maskTextureId,
- MultiplyOnLoad preMultiplyOnLoad);
+ TextureId maskTextureId );
+
/**
* @brief Looks up a cached texture by its hash.
* If found, the given parameters are used to check there is no hash-collision.