/**
* Whether the pixel data should be kept in TextureManager, returned with pixelBuffer or uploaded for rendering
*/
- enum StorageType
+ enum class StorageType: uint8_t
{
KEEP_PIXEL_BUFFER,
RETURN_PIXEL_BUFFER,
/**
* Whether the texture should be loaded synchronously or asynchronously.
*/
- enum LoadType
+ enum class LoadType: uint8_t
{
LOAD_ASYNCHRONOUSLY,
LOAD_SYNCHRONOUSLY
/**
* @brief The LoadState Enumeration represents the current state of a particular Texture's life-cycle.
*/
- enum LoadState
+ enum class LoadState: uint8_t
{
NOT_STARTED, ///< Default
LOADING, ///< Loading has been started, but not finished.
hash( hash ),
scaleFactor( scaleFactor ),
referenceCount( 1u ),
- loadState( NOT_STARTED ),
+ loadState( LoadState::NOT_STARTED ),
fittingMode( fittingMode ),
samplingMode( samplingMode ),
- storageType( UPLOAD_TO_TEXTURE ),
+ storageType( StorageType::UPLOAD_TO_TEXTURE ),
animatedImageLoading( animatedImageLoading ),
frameIndex( frameIndex ),
loadSynchronously( loadSynchronously ),
TextureManager::TextureHash hash; ///< The hash used to cache this Texture
float scaleFactor; ///< The scale factor to apply to the Texture when masking
int16_t referenceCount; ///< The reference count of clients using this Texture
- LoadState loadState:4; ///< The load state showing the load progress of the Texture
+ LoadState loadState; ///< The load state showing the load progress of the Texture
FittingMode::Type fittingMode:3; ///< The requested FittingMode
Dali::SamplingMode::Type samplingMode:3; ///< The requested SamplingMode
- StorageType storageType:2; ///< CPU storage / GPU upload;
+ StorageType storageType; ///< CPU storage / GPU upload;
Dali::AnimatedImageLoading animatedImageLoading; ///< AnimatedImageLoading that contains animated image information.
uint32_t frameIndex; ///< frame index that be loaded, in case of animated image
bool loadSynchronously:1; ///< True if synchronous loading was requested