[dali_2.0.2] Merge branch 'devel/master'
[platform/core/uifw/dali-toolkit.git] / dali-toolkit / internal / visuals / texture-manager-impl.h
old mode 100755 (executable)
new mode 100644 (file)
index c3cd015..89afd47
@@ -27,6 +27,7 @@
 #include <dali/public-api/rendering/texture-set.h>
 #include <dali/devel-api/common/owner-container.h>
 #include <dali/devel-api/adaptor-framework/pixel-buffer.h>
+#include <dali/public-api/rendering/geometry.h>
 
 // INTERNAL INCLUDES
 #include <dali-toolkit/devel-api/image-loader/async-image-loader-devel.h>
@@ -75,7 +76,7 @@ public:
   /**
    * Whether the pixel data should be kept in TextureManager, returned with pixelBuffer or uploaded for rendering
    */
-  enum StorageType
+  enum class StorageType: uint8_t
   {
     KEEP_PIXEL_BUFFER,
     RETURN_PIXEL_BUFFER,
@@ -85,7 +86,7 @@ public:
   /**
    * Whether the texture should be loaded synchronously or asynchronously.
    */
-  enum LoadType
+  enum class LoadType: uint8_t
   {
     LOAD_ASYNCHRONOUSLY,
     LOAD_SYNCHRONOUSLY
@@ -94,7 +95,7 @@ public:
   /**
    * @brief The LoadState Enumeration represents the current state of a particular Texture's life-cycle.
    */
-  enum LoadState
+  enum class LoadState: uint8_t
   {
     NOT_STARTED,     ///< Default
     LOADING,         ///< Loading has been started, but not finished.
@@ -159,7 +160,7 @@ public:
   /**
    * Destructor.
    */
-  ~TextureManager();
+  ~TextureManager() override;
 
   // TextureManager Main API:
 
@@ -426,6 +427,15 @@ public:
    */
   void SetBrokenImageUrl(const std::string& brokenImageUrl);
 
+  /**
+   * @brief Returns the geometry associated with texture.
+   * @param[in] textureId Id of the texture
+   * @param[out] frontElements number of front elements
+   * @param[out] backElements number of back elements
+   * @return Returns valid geometry object
+   */
+  Geometry GetRenderGeometry(TextureId textureId, uint32_t& frontElements, uint32_t& backElements );
+
 private:
 
   /**
@@ -520,10 +530,10 @@ private:
       hash( hash ),
       scaleFactor( scaleFactor ),
       referenceCount( 1u ),
-      loadState( NOT_STARTED ),
+      loadState( LoadState::NOT_STARTED ),
       fittingMode( fittingMode ),
       samplingMode( samplingMode ),
-      storageType( UPLOAD_TO_TEXTURE ),
+      storageType( StorageType::UPLOAD_TO_TEXTURE ),
       animatedImageLoading( animatedImageLoading ),
       frameIndex( frameIndex ),
       loadSynchronously( loadSynchronously ),
@@ -553,10 +563,10 @@ private:
     TextureManager::TextureHash hash; ///< The hash used to cache this Texture
     float scaleFactor;             ///< The scale factor to apply to the Texture when masking
     int16_t referenceCount;        ///< The reference count of clients using this Texture
-    LoadState loadState:4;         ///< The load state showing the load progress of the Texture
+    LoadState loadState;           ///< The load state showing the load progress of the Texture
     FittingMode::Type fittingMode:3; ///< The requested FittingMode
     Dali::SamplingMode::Type samplingMode:3; ///< The requested SamplingMode
-    StorageType storageType:2;     ///< CPU storage / GPU upload;
+    StorageType storageType;       ///< CPU storage / GPU upload;
     Dali::AnimatedImageLoading animatedImageLoading; ///< AnimatedImageLoading that contains animated image information.
     uint32_t frameIndex;           ///< frame index that be loaded, in case of animated image
     bool loadSynchronously:1;      ///< True if synchronous loading was requested
@@ -690,6 +700,14 @@ private:
   void UploadTexture( Devel::PixelBuffer& pixelBuffer, TextureInfo& textureInfo );
 
   /**
+   * Creates tiled geometry of for the texture which separates fully-opaque
+   * tiles from ones which use transparency.
+   * @param pixelBuffer
+   * @param textureInfo
+   */
+  bool CreateTiledGeometry( const Devel::PixelBuffer& pixelBuffer, TextureInfo& textureInfo );
+
+  /**
    * Mark the texture as complete, and inform observers
    * @param[in] textureInfo The struct associated with this Texture
    */