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Make NPatchData receive LoadComplete call from TextureManager.
[platform/core/uifw/dali-toolkit.git]
/
dali-toolkit
/
internal
/
visuals
/
texture-manager-impl.h
diff --git
a/dali-toolkit/internal/visuals/texture-manager-impl.h
b/dali-toolkit/internal/visuals/texture-manager-impl.h
index
28e0869
..
89a8ed0
100644
(file)
--- a/
dali-toolkit/internal/visuals/texture-manager-impl.h
+++ b/
dali-toolkit/internal/visuals/texture-manager-impl.h
@@
-428,12
+428,6
@@
public:
void SetBrokenImageUrl(const std::string& brokenImageUrl);
/**
void SetBrokenImageUrl(const std::string& brokenImageUrl);
/**
- * @brief Get an image to be used when a visual has failed to correctly render
- * @return Returns The broken image url.
- */
- const std::string GetBrokenImageUrl();
-
- /**
* @brief Returns the geometry associated with texture.
* @param[in] textureId Id of the texture
* @param[out] frontElements number of front elements
* @brief Returns the geometry associated with texture.
* @param[in] textureId Id of the texture
* @param[out] frontElements number of front elements