* @param[in] desiredSize The size the image is likely to appear at. This can be set to 0,0 for automatic
* @param[in] fittingMode The FittingMode to use
* @param[in] samplingMode The SamplingMode to use
* @param[in] desiredSize The size the image is likely to appear at. This can be set to 0,0 for automatic
* @param[in] fittingMode The FittingMode to use
* @param[in] samplingMode The SamplingMode to use
* @param[in] synchronousLoading true if the URL should be loaded synchronously
* @param[out] textureId, The textureId of the URL
* @param[out] textureRect The rectangle within the texture atlas that this URL occupies,
* @param[in] synchronousLoading true if the URL should be loaded synchronously
* @param[out] textureId, The textureId of the URL
* @param[out] textureRect The rectangle within the texture atlas that this URL occupies,
Dali::ImageDimensions desiredSize,
Dali::FittingMode::Type fittingMode,
Dali::SamplingMode::Type samplingMode,
Dali::ImageDimensions desiredSize,
Dali::FittingMode::Type fittingMode,
Dali::SamplingMode::Type samplingMode,
* occurrence of a Texture will cause its removal internally.
*
* @param[in] textureId The ID of the Texture to remove.
* occurrence of a Texture will cause its removal internally.
*
* @param[in] textureId The ID of the Texture to remove.
* @param[in] samplingMode The SamplingMode to use
* @param[in] orientationCorrection Whether to use image metadata to rotate or flip the image,
* e.g., from portrait to landscape
* @param[in] samplingMode The SamplingMode to use
* @param[in] orientationCorrection Whether to use image metadata to rotate or flip the image,
* e.g., from portrait to landscape
* @param [in] maskPixelBuffer of the mask image
* @param [in] contentScale The factor to scale the content
* @param [in] cropToMask Whether to crop the content to the mask size
* @param [in] maskPixelBuffer of the mask image
* @param [in] contentScale The factor to scale the content
* @param [in] cropToMask Whether to crop the content to the mask size
*/
void ApplyMask( TextureId textureId,
Devel::PixelBuffer pixelBuffer,
Devel::PixelBuffer maskPixelBuffer,
float contentScale,
*/
void ApplyMask( TextureId textureId,
Devel::PixelBuffer pixelBuffer,
Devel::PixelBuffer maskPixelBuffer,
float contentScale,