typedef size_t TextureHash; ///< The type used to store the hash used for Texture caching.
+ // Structs:
+
/**
* @brief This struct is used to manage the life-cycle of Texture loading and caching.
*/
bool preMultiplied:1; ///< true if the image's color was multiplied by it's alpha
};
- // Structs:
+ /**
+ * Structure to hold info about a texture load queued during NotifyObservers
+ */
+ struct LoadQueueElement
+ {
+ LoadQueueElement( TextureId textureId, TextureUploadObserver* observer )
+ : mTextureId( textureId ),
+ mObserver( observer )
+ {
+ }
+
+ TextureId mTextureId; ///< The texture id of the requested load.
+ TextureUploadObserver* mObserver; ///< Observer of texture load.
+ };
/**
* Struct to hold information about a requested Async load.
typedef std::vector<TextureInfo> TextureInfoContainerType; ///< The container type used to manage the life-cycle and caching of Textures
/**
+ * @brief Initiate a load or queue load if NotifyObservers is invoking callbacks
+ * @param[in] textureInfo The TextureInfo struct associated with the Texture
+ * @param[in] observer The observer wishing to observe the texture upload
+ */
+ void LoadOrQueueTexture( TextureInfo& textureInfo, TextureUploadObserver* observer );
+
+ /**
+ * @brief Queue a texture load to be subsequently handled by ProcessQueuedTextures.
+ * @param[in] textureInfo The TextureInfo struct associated with the Texture
+ * @param[in] observer The observer wishing to observe the texture upload
+ */
+ void QueueLoadTexture( TextureInfo& textureInfo, TextureUploadObserver* observer );
+
+ /**
* @brief Used internally to initiate a load.
* @param[in] textureInfo The TextureInfo struct associated with the Texture
- * @return True if the load was initiated
+ * @param[in] observer The observer wishing to observe the texture upload
+ */
+ void LoadTexture( TextureInfo& textureInfo, TextureUploadObserver* observer );
+
+ /**
+ * @brief Initiate load of textures queued whilst NotifyObservers invoking callbacks.
*/
- bool LoadTexture( TextureInfo& textureInfo );
+ void ProcessQueuedTextures();
/**
* Add the observer to the observer list
* @param[in] textureInfo The TextureInfo struct associated with the texture
- * observer The observer wishing to observe the texture upload
+ * @param[in] observer The observer wishing to observe the texture upload
*/
void ObserveTexture( TextureInfo & textureInfo, TextureUploadObserver* observer );
RoundRobinContainerView< AsyncLoadingHelper > mAsyncRemoteLoaders; ///< The Asynchronous image loaders used to provide all remote async loads
std::vector< ExternalTextureInfo > mExternalTextures; ///< Externally provided textures
Dali::Vector<LifecycleObserver*> mLifecycleObservers; ///< Lifecycle observers of texture manager
+ Dali::Vector<LoadQueueElement> mLoadQueue; ///< Queue of textures to load after NotifyObservers
std::string mBrokenImageUrl; ///< Broken image url
TextureId mCurrentTextureId; ///< The current value used for the unique Texture Id generation
+ bool mQueueLoadFlag; ///< Flag that causes Load Textures to be queued.
};