#include <dali/public-api/rendering/texture-set.h>
#include <dali/devel-api/common/owner-container.h>
#include <dali/devel-api/adaptor-framework/pixel-buffer.h>
+#include <dali/public-api/rendering/geometry.h>
// INTERNAL INCLUDES
#include <dali-toolkit/devel-api/image-loader/async-image-loader-devel.h>
*/
void SetBrokenImageUrl(const std::string& brokenImageUrl);
+ /**
+ * @brief Returns the geometry associated with texture.
+ * @param[in] textureId Id of the texture
+ * @param[out] frontElements number of front elements
+ * @param[out] backElements number of back elements
+ * @return Returns valid geometry object
+ */
+ Geometry GetRenderGeometry(TextureId textureId, uint32_t& frontElements, uint32_t& backElements );
+
private:
/**
void UploadTexture( Devel::PixelBuffer& pixelBuffer, TextureInfo& textureInfo );
/**
+ * Creates tiled geometry of for the texture which separates fully-opaque
+ * tiles from ones which use transparency.
+ * @param pixelBuffer
+ * @param textureInfo
+ */
+ bool CreateTiledGeometry( const Devel::PixelBuffer& pixelBuffer, TextureInfo& textureInfo );
+
+ /**
* Mark the texture as complete, and inform observers
* @param[in] textureInfo The struct associated with this Texture
*/