+++ /dev/null
-#ifndef DALI_TOOLKIT_TEXTURE_MANAGER_IMPL_H
-#define DALI_TOOLKIT_TEXTURE_MANAGER_IMPL_H
-
-/*
- * Copyright (c) 2017 Samsung Electronics Co., Ltd.
- *
- * Licensed under the Apache License, Version 2.0 (the "License");
- * you may not use this file except in compliance with the License.
- * You may obtain a copy of the License at
- *
- * http://www.apache.org/licenses/LICENSE-2.0
- *
- * Unless required by applicable law or agreed to in writing, software
- * distributed under the License is distributed on an "AS IS" BASIS,
- * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
- * See the License for the specific language governing permissions and
- * limitations under the License.
- */
-
-// EXTERNAL INCLUDES
-#include <deque>
-#include <functional>
-#include <string>
-#include <dali/public-api/common/dali-vector.h>
-#include <dali/public-api/object/ref-object.h>
-#include <dali/public-api/rendering/texture-set.h>
-#include <dali/devel-api/common/owner-container.h>
-#include <dali/devel-api/adaptor-framework/pixel-buffer.h>
-
-// INTERNAL INCLUDES
-#include <dali-toolkit/devel-api/image-loader/async-image-loader-devel.h>
-#include <dali-toolkit/devel-api/image-loader/image-atlas.h>
-#include <dali-toolkit/public-api/image-loader/async-image-loader.h>
-#include <dali-toolkit/internal/visuals/texture-upload-observer.h>
-#include <dali-toolkit/internal/visuals/visual-url.h>
-#include <dali-toolkit/internal/helpers/round-robin-container-view.h>
-#include <dali-toolkit/internal/image-loader/async-image-loader-impl.h>
-
-
-namespace Dali
-{
-
-namespace Toolkit
-{
-
-namespace Internal
-{
-class ImageAtlasManager;
-typedef IntrusivePtr<ImageAtlasManager> ImageAtlasManagerPtr;
-
-/**
- * The TextureManager provides a common Image loading API for Visuals.
- *
- * The TextureManager is responsible for providing sync, async, atlased and non-atlased loads.
- * Texture caching is provided and performed when possible.
- * Broken Images are automatically provided on load failure.
- */
-class TextureManager : public ConnectionTracker
-{
-public:
-
- typedef int32_t TextureId; ///< The TextureId type. This is used as a handle to refer to a particular Texture.
- static const int INVALID_TEXTURE_ID = -1; ///< Used to represent a null TextureId or error
-
- /**
- * Whether the texture should be atlased or uploaded into it's own GPU texture
- */
- enum UseAtlas
- {
- NO_ATLAS,
- USE_ATLAS
- };
-
- /**
- * Whether the pixel data should be kept in TextureManager, or uploaded for rendering
- */
- enum StorageType
- {
- KEEP_PIXEL_BUFFER,
- UPLOAD_TO_TEXTURE
- };
-
- /**
- * Whether the texture should be loaded synchronously or asynchronously.
- */
- enum LoadType
- {
- LOAD_ASYNCHRONOUSLY,
- LOAD_SYNCHRONOUSLY
- };
-
- /**
- * @brief The LoadState Enumeration represents the current state of a particular Texture's life-cycle.
- */
- enum LoadState
- {
- NOT_STARTED, ///< Default
- LOADING, ///< Loading has been started, but not finished.
- LOAD_FINISHED, ///< Loading has finished. (for CPU storage only)
- WAITING_FOR_MASK,///< Loading has finished, but waiting for mask image
- UPLOADED, ///< Uploaded and ready. (For GPU upload only)
- CANCELLED, ///< Removed before loading completed
- LOAD_FAILED ///< Async loading failed, e.g. connection problem
- };
-
-public:
-
- struct MaskingData
- {
- MaskingData();
- ~MaskingData() = default;
-
- VisualUrl mAlphaMaskUrl;
- TextureManager::TextureId mAlphaMaskId;
- float mContentScaleFactor;
- bool mCropToMask;
- };
-
- /**
- * Constructor.
- */
- TextureManager();
-
- /**
- * Destructor.
- */
- ~TextureManager() = default;
-
-
- // TextureManager Main API:
-
- TextureSet LoadTexture(VisualUrl& url, Dali::ImageDimensions desiredSize,
- Dali::FittingMode::Type fittingMode, Dali::SamplingMode::Type samplingMode,
- MaskingData* maskInfo, bool synchronousLoading,
- TextureManager::TextureId& textureId, Vector4& textureRect,
- bool& atlasingStatus, bool& loadingStatus, Dali::WrapMode::Type wrapModeU,
- Dali::WrapMode::Type wrapModeV, TextureUploadObserver* textureObserver,
- AtlasUploadObserver* atlasObserver,
- ImageAtlasManagerPtr imageAtlasManager);
-
- /**
- * @brief Requests an image load of the given URL.
- *
- * The parameters are used to specify how the image is loaded.
- * The observer has the UploadComplete method called when the load is ready.
- *
- * When the client has finished with the Texture, Remove() should be called.
- *
- * @param[in] url The URL of the image to load
- * @param[in] desiredSize The size the image is likely to appear at. This can be set to 0,0 for automatic
- * @param[in] fittingMode The FittingMode to use
- * @param[in] samplingMode The SamplingMode to use
- * @param[in] useAtlasing Set to USE_ATLAS to attempt atlasing. If atlasing fails, the image will still be loaded, and marked successful,
- * but "useAtlasing" will be set to false in the "UploadCompleted" callback from the TextureManagerUploadObserver.
- * @param[in] observer The client object should inherit from this and provide the "UploadCompleted" virtual.
- * This is called when an image load completes (or fails).
- * @return A TextureId to use as a handle to reference this Texture
- */
- TextureId RequestLoad( const VisualUrl& url,
- const ImageDimensions desiredSize,
- FittingMode::Type fittingMode,
- Dali::SamplingMode::Type samplingMode,
- const UseAtlas useAtlasing,
- TextureUploadObserver* observer );
-
- /**
- * @brief Requests an image load of the given URL, when the texture has
- * have loaded, it will perform a blend with the image mask, and upload
- * the blended texture.
- *
- * The parameters are used to specify how the image is loaded.
- * The observer has the UploadComplete method called when the load is ready.
- *
- * When the client has finished with the Texture, Remove() should be called.
- *
- * @param[in] url The URL of the image to load
- * @param[in] maskTextureId The texture id of an image to mask this with (can be INVALID if no masking required)
- * @param[in] contentScale The scale factor to apply to the image before masking
- * @param[in] desiredSize The size the image is likely to appear at. This can be set to 0,0 for automatic
- * @param[in] fittingMode The FittingMode to use
- * @param[in] samplingMode The SamplingMode to use
- * @param[in] useAtlasing Set to USE_ATLAS to attempt atlasing. If atlasing fails, the image will still be loaded, and marked successful,
- * but "useAtlasing" will be set to false in the "UploadCompleted" callback from the TextureManagerUploadObserver.
- * @param[in] cropToMask Only used with masking, this will crop the scaled image to the mask size. If false, then the mask will be scaled to fit the image before being applied.
- * @param[in] observer The client object should inherit from this and provide the "UploadCompleted" virtual.
- * This is called when an image load completes (or fails).
- * @return A TextureId to use as a handle to reference this Texture
- */
- TextureId RequestLoad( const VisualUrl& url,
- TextureId maskTextureId,
- float contentScale,
- const ImageDimensions desiredSize,
- FittingMode::Type fittingMode,
- Dali::SamplingMode::Type samplingMode,
- const UseAtlas useAtlasing,
- bool cropToMask,
- TextureUploadObserver* observer );
-
- /**
- * Requests a masking image to be loaded. This mask is not uploaded to GL,
- * instead, it is stored in CPU memory, and can be used for CPU blending.
- */
- TextureId RequestMaskLoad( const VisualUrl& maskUrl );
-
- /**
- * @brief Remove a Texture from the TextureManager.
- *
- * Textures are cached and therefore only the removal of the last
- * occurrence of a Texture will cause its removal internally.
- *
- * @param[in] textureId The ID of the Texture to remove.
- */
- void Remove( const TextureManager::TextureId textureId );
-
- /**
- * Get the visualUrl associated with the texture id
- */
- const VisualUrl& GetVisualUrl( TextureId textureId );
-
- /**
- * @brief Get the current state of a texture
- * @param[in] textureId The texture id to query
- * @return The loading state if the texture is valid, or NOT_STARTED if the textureId
- * is not valid.
- */
- LoadState GetTextureState( TextureId textureId );
-
- /**
- * @brief Get the associated texture set if the texture id is valid
- * @param[in] textureId The texture Id to look up
- * @return the associated texture set, or an empty handle if textureId is not valid
- */
- TextureSet GetTextureSet( TextureId textureId );
-
- /**
- * Adds an external texture to the texture manager
- * @param[in] texture The texture to add
- * @return string containing the URL for the texture
- */
- std::string AddExternalTexture( TextureSet& texture );
-
- /**
- * Removes an external texture from texture manager
- * @param[in] url The string containing the texture to remove
- * @return handle to the texture
- */
- TextureSet RemoveExternalTexture( const std::string& url );
-
-private:
-
- /**
- * @brief Requests an image load of the given URL, when the texture has
- * have loaded, if there is a valid maskTextureId, it will perform a
- * CPU blend with the mask, and upload the blend texture.
- *
- * The parameters are used to specify how the image is loaded.
- * The observer has the UploadComplete method called when the load is ready.
- *
- * When the client has finished with the Texture, Remove() should be called.
- *
- * @param[in] url The URL of the image to load
- * @param[in] maskTextureId The texture id of an image to use as a mask. If no mask is required, then set to INVALID_TEXTURE_ID
- * @param[in] contentScale The scaling factor to apply to the content when masking
- * @param[in] desiredSize The size the image is likely to appear at. This can be set to 0,0 for automatic
- * @param[in] fittingMode The FittingMode to use
- * @param[in] samplingMode The SamplingMode to use
- * @param[in] useAtlasing Set to USE_ATLAS to attempt atlasing. If atlasing fails, the image will still be loaded, and marked successful,
- * but "useAtlasing" will be set to false in the "UploadCompleted" callback from the TextureManagerUploadObserver.
- * @param[in] cropToMask Whether to crop the target after masking, or scale the mask to the image before masking.
- * @param[in] storageType, Whether the pixel data is stored in the cache or uploaded to the GPU
- * @param[in] observer The client object should inherit from this and provide the "UploadCompleted" virtual.
- * This is called when an image load completes (or fails).
- * @return A TextureId to use as a handle to reference this Texture
- */
- TextureId RequestLoadInternal(
- const VisualUrl& url,
- TextureId maskTextureId,
- float contentScale,
- const ImageDimensions desiredSize,
- FittingMode::Type fittingMode,
- Dali::SamplingMode::Type samplingMode,
- UseAtlas useAtlas,
- bool cropToMask,
- StorageType storageType,
- TextureUploadObserver* observer );
-
-
- typedef size_t TextureHash; ///< The type used to store the hash used for Texture caching.
-
- /**
- * @brief This struct is used to manage the life-cycle of Texture loading and caching.
- */
- struct TextureInfo
- {
- TextureInfo( TextureId textureId,
- TextureId maskTextureId,
- const VisualUrl& url,
- ImageDimensions desiredSize,
- float scaleFactor,
- FittingMode::Type fittingMode,
- Dali::SamplingMode::Type samplingMode,
- bool loadSynchronously,
- bool cropToMask,
- UseAtlas useAtlas,
- TextureManager::TextureHash hash )
- : url( url ),
- desiredSize( desiredSize ),
- useSize( desiredSize ),
- atlasRect( 0.0f, 0.0f, 1.0f, 1.0f ), // Full atlas rectangle
- textureId( textureId ),
- maskTextureId( maskTextureId ),
- hash( hash ),
- scaleFactor( scaleFactor ),
- referenceCount( 1u ),
- loadState( NOT_STARTED ),
- fittingMode( fittingMode ),
- samplingMode( samplingMode ),
- storageType( UPLOAD_TO_TEXTURE ),
- loadSynchronously( loadSynchronously ),
- useAtlas( useAtlas ),
- cropToMask( cropToMask )
- {
- }
-
- /**
- * Container type used to store all observer clients of this Texture
- */
- typedef Dali::Vector< TextureUploadObserver* > ObserverListType;
-
- ObserverListType observerList; ///< Container used to store all observer clients of this Texture
- Toolkit::ImageAtlas atlas; ///< The atlas this Texture lays within (if any)
- Devel::PixelBuffer pixelBuffer;///< The PixelBuffer holding the image data (May be empty after upload)
- TextureSet textureSet; ///< The TextureSet holding the Texture
- VisualUrl url; ///< The URL of the image
- ImageDimensions desiredSize; ///< The size requested
- ImageDimensions useSize; ///< The size used
- Vector4 atlasRect; ///< The atlas rect used if atlased
- TextureId textureId; ///< The TextureId associated with this Texture
- TextureId maskTextureId; ///< The mask TextureId to be applied on load
- TextureManager::TextureHash hash; ///< The hash used to cache this Texture
- float scaleFactor; ///< The scale factor to apply to the Texture when masking
- int16_t referenceCount; ///< The reference count of clients using this Texture
- LoadState loadState:3; ///< The load state showing the load progress of the Texture
- FittingMode::Type fittingMode:2; ///< The requested FittingMode
- Dali::SamplingMode::Type samplingMode:3; ///< The requested SamplingMode
- StorageType storageType:1; ///< CPU storage / GPU upload;
- bool loadSynchronously:1; ///< True if synchronous loading was requested
- UseAtlas useAtlas:1; ///< USE_ATLAS if an atlas was requested. This is updated to false if atlas is not used
- bool cropToMask:1; ///< true if the image should be cropped to the mask size.
- };
-
- // Structs:
-
- /**
- * Struct to hold information about a requested Async load.
- * This is used to look up a TextureManager::TextureId from the returned AsyncLoad Id.
- */
- struct AsyncLoadingInfo
- {
- AsyncLoadingInfo( TextureId textureId )
- : textureId( textureId ),
- loadId( 0 )
- {
- }
-
- TextureId textureId; ///< The external Texture Id assigned to this load
- unsigned short loadId; ///< The load Id used by the async loader to reference this load
- };
-
- // Private typedefs:
-
- typedef std::deque<AsyncLoadingInfo> AsyncLoadingInfoContainerType; ///< The container type used to manage Asynchronous loads in progress
- typedef std::vector<TextureInfo> TextureInfoContainerType; ///< The container type used to manage the life-cycle and caching of Textures
-
- /**
- * @brief Used internally to initiate a load.
- * @param[in] textureInfo The TextureInfo struct associated with the Texture
- * @return True if the load was initiated
- */
- bool LoadTexture( TextureInfo& textureInfo );
-
- /**
- * Add the observer to the observer list
- * @param[in] textureInfo The TextureInfo struct associated with the texture
- * observer The observer wishing to observe the texture upload
- */
- void ObserveTexture( TextureInfo & textureInfo, TextureUploadObserver* observer );
-
- /**
- * @brief This signal handler is called when the async local loader finishes loading.
- * @param[in] id This is the async image loaders Id
- * @param[in] pixelBuffer The loaded image data
- */
- void AsyncLocalLoadComplete( uint32_t id, Devel::PixelBuffer pixelBuffer );
-
- /**
- * @brief This signal handler is called when the async local loader finishes loading.
- * @param[in] id This is the async image loaders Id
- * @param[in] pixelBuffer The loaded image data
- */
- void AsyncRemoteLoadComplete( uint32_t id, Devel::PixelBuffer pixelBuffer );
-
- /**
- * Common method to handle loading completion
- * @param[in] container The Async loading container
- * @param[in] id This is the async image loaders Id
- * @param[in] pixelBuffer The loaded image data
- */
- void AsyncLoadComplete( AsyncLoadingInfoContainerType& container, uint32_t id, Devel::PixelBuffer pixelBuffer );
-
- /**
- * @brief Performs Post-Load steps including atlasing.
- * @param[in] textureInfo The struct associated with this Texture
- * @param[in] pixelBuffer The image pixelBuffer
- * @return True if successful
- */
- void PostLoad( TextureManager::TextureInfo& textureInfo, Devel::PixelBuffer& pixelBuffer );
-
- /**
- * Check if there is a texture waiting to be masked. If there
- * is then apply this mask and upload it.
- * @param[in] maskTextureInfo The texture info of the mask that has just loaded.
- */
- void CheckForWaitingTexture( TextureInfo& maskTextureInfo );
-
- /**
- * Apply the mask to the pixelBuffer.
- * @param[in] pixelBuffer The pixelBuffer to apply the mask to
- * @param[in] maskTextureId The texture id of the mask.
- * @param[in] contentScale The factor to scale the content
- * @param[in] cropToMask Whether to crop the content to the mask size
- */
- void ApplyMask( Devel::PixelBuffer& pixelBuffer, TextureId maskTextureId,
- float contentScale, bool cropToMask );
-
- /**
- * Upload the texture specified in pixelBuffer to the appropriate location
- * @param[in] pixelBuffer The image data to upload
- * @param[in] textureInfo The texture info containing the location to
- * store the data to.
- */
- void UploadTexture( Devel::PixelBuffer& pixelBuffer, TextureInfo& textureInfo );
-
- /**
- * Mark the texture as complete, and inform observers
- * @param[in] textureInfo The struct associated with this Texture
- */
- void UploadComplete( TextureInfo& textureInfo );
-
- /**
- * Notify the current observers that the texture upload is complete,
- * then remove the observers from the list.
- * @param[in] textureInfo The struct associated with this Texture
- * @param[in] success If the pixel data was retrieved successfully and uploaded to GPU
- */
- void NotifyObservers( TextureInfo& textureInfo, bool success );
-
- /**
- * @brief Generates a new, unique TextureId
- * @return A unique TextureId
- */
- TextureManager::TextureId GenerateUniqueTextureId();
-
- /**
- * @brief Used to lookup an index into the TextureInfoContainer from a TextureId
- * @param[in] textureId The TextureId to look up
- * @return The cache index
- */
- int GetCacheIndexFromId( TextureId textureId );
-
-
- /**
- * @brief Generates a hash for caching based on the input parameters.
- * Only applies size, fitting mode andsampling mode if the size is specified.
- * Only applies maskTextureId if it isn't INVALID_TEXTURE_ID
- * Always applies useAtlas.
- * @param[in] url The URL of the image to load
- * @param[in] size The image size
- * @param[in] fittingMode The FittingMode to use
- * @param[in] samplingMode The SamplingMode to use
- * @param[in] useAtlas True if atlased
- * @param[in] maskTextureId The masking texture id (or INVALID_TEXTURE_ID)
- * @return A hash of the provided data for caching.
- */
- TextureHash GenerateHash( const std::string& url, const ImageDimensions size,
- const FittingMode::Type fittingMode,
- const Dali::SamplingMode::Type samplingMode, const UseAtlas useAtlas,
- TextureId maskTextureId );
- /**
- * @brief Looks up a cached texture by its hash.
- * If found, the given parameters are used to check there is no hash-collision.
- * @param[in] hash The hash to look up
- * @param[in] url The URL of the image to load
- * @param[in] size The image size
- * @param[in] fittingMode The FittingMode to use
- * @param[in] samplingMode The SamplingMode to use
- * @param[in] useAtlas True if atlased
- * @param[in] maskTextureId Optional texture ID to use to mask this image
- * @return A TextureId of a cached Texture if found. Or INVALID_TEXTURE_ID if not found.
- */
- TextureManager::TextureId FindCachedTexture(
- const TextureManager::TextureHash hash,
- const std::string& url,
- const ImageDimensions size,
- const FittingMode::Type fittingMode,
- const Dali::SamplingMode::Type samplingMode,
- const bool useAtlas,
- TextureId maskTextureId );
-
-private:
-
- /**
- * @brief Helper class to keep the relation between AsyncImageLoader and corresponding LoadingInfo container
- */
- class AsyncLoadingHelper : public ConnectionTracker
- {
- public:
- /**
- * @brief Create an AsyncLoadingHelper.
- * @param[in] textureManager Reference to the texture manager
- */
- AsyncLoadingHelper(TextureManager& textureManager);
-
- /**
- * @brief Load a new texture.
- * @param[in] textureId TextureId to reference the texture that will be loaded
- * @param[in] url The URL of the image to load
- * @param[in] desiredSize The size the image is likely to appear at. This can be set to 0,0 for automatic
- * @param[in] fittingMode The FittingMode to use
- * @param[in] samplingMode The SamplingMode to use
- * @param[in] orientationCorrection Whether to use image metadata to rotate or flip the image, e.g., from portrait to landscape
- */
- void Load(TextureId textureId,
- const VisualUrl& url,
- ImageDimensions desiredSize,
- FittingMode::Type fittingMode,
- SamplingMode::Type samplingMode,
- bool orientationCorrection);
-
- public:
- AsyncLoadingHelper(const AsyncLoadingHelper&) = delete;
- AsyncLoadingHelper& operator=(const AsyncLoadingHelper&) = delete;
-
- AsyncLoadingHelper(AsyncLoadingHelper&& rhs);
- AsyncLoadingHelper& operator=(AsyncLoadingHelper&&rhs) = delete;
-
- private:
- /**
- * @brief Main constructor that used by all other constructors
- */
- AsyncLoadingHelper(Toolkit::AsyncImageLoader loader,
- TextureManager& textureManager,
- AsyncLoadingInfoContainerType&& loadingInfoContainer);
-
- /**
- * @brief Callback to be called when texture loading is complete, it passes the pixel buffer on to texture manager.
- * @param[in] id Loader id
- * @param[in] pixelBuffer Image data
- */
- void AsyncLoadComplete(uint32_t id, Devel::PixelBuffer pixelBuffer);
-
- private:
- Toolkit::AsyncImageLoader mLoader;
- TextureManager& mTextureManager;
- AsyncLoadingInfoContainerType mLoadingInfoContainer;
- };
-
- struct ExternalTextureInfo
- {
- TextureId textureId;
- TextureSet textureSet;
- };
-
-private:
-
- /**
- * Deleted copy constructor.
- */
- TextureManager( const TextureManager& ) = delete;
-
- /**
- * Deleted assignment operator.
- */
- TextureManager& operator=( const TextureManager& rhs ) = delete;
-
- /**
- * This is called by the TextureManagerUploadObserver when an observer is destroyed.
- * We use the callback to know when to remove an observer from our notify list.
- * @param[in] observer The observer that generated the callback
- */
- void ObserverDestroyed( TextureUploadObserver* observer );
-
-private: // Member Variables:
-
- TextureInfoContainerType mTextureInfoContainer; ///< Used to manage the life-cycle and caching of Textures
- RoundRobinContainerView< AsyncLoadingHelper > mAsyncLocalLoaders; ///< The Asynchronous image loaders used to provide all local async loads
- RoundRobinContainerView< AsyncLoadingHelper > mAsyncRemoteLoaders; ///< The Asynchronous image loaders used to provide all remote async loads
- std::vector< ExternalTextureInfo > mExternalTextures; ///< Externally provided textures
- TextureId mCurrentTextureId; ///< The current value used for the unique Texture Id generation
-
-};
-
-
-} // name Internal
-
-} // namespace Toolkit
-
-} // namespace Dali
-
-#endif // DALI_TOOLKIT_TEXTURE_MANAGER_IMPL_H