{
using Dali::EnvironmentVariable::GetEnvironmentVariable;
auto numberString = GetEnvironmentVariable(environmentVariable);
- auto numberOfThreads = numberString ? std::strtol(numberString, nullptr, 10) : 0;
+ auto numberOfThreads = numberString ? std::strtoul(numberString, nullptr, 10) : 0;
+ constexpr auto MAX_NUMBER_OF_THREADS = 100u;
+ DALI_ASSERT_ALWAYS( numberOfThreads < MAX_NUMBER_OF_THREADS );
return (numberOfThreads > 0) ? numberOfThreads : defaultValue;
}
bool synchronousLoading, TextureManager::TextureId& textureId, Vector4& textureRect,
bool& atlasingStatus, bool& loadingStatus, Dali::WrapMode::Type wrapModeU,
Dali::WrapMode::Type wrapModeV, TextureUploadObserver* textureObserver,
- AtlasUploadObserver* atlasObserver, ImageAtlasManagerPtr imageAtlasManager)
+ AtlasUploadObserver* atlasObserver, ImageAtlasManagerPtr imageAtlasManager, bool orientationCorrection,
+ TextureManager::ReloadPolicy reloadPolicy )
{
TextureSet textureSet;
PixelData data;
if( url.IsValid() )
{
- // if sync loading is required, the loading should immediately when actor is on stage
- Devel::PixelBuffer pixelBuffer = LoadImageFromFile( url.GetUrl(), desiredSize, fittingMode, samplingMode );
+ Devel::PixelBuffer pixelBuffer = LoadImageFromFile( url.GetUrl(), desiredSize, fittingMode, samplingMode,
+ orientationCorrection );
if( pixelBuffer )
{
data = Devel::PixelBuffer::Convert(pixelBuffer); // takes ownership of buffer
atlasingStatus = false;
if( !maskInfo )
{
- textureId = RequestLoad( url, desiredSize, fittingMode, samplingMode, TextureManager::NO_ATLAS, textureObserver );
+ textureId = RequestLoad( url, desiredSize, fittingMode, samplingMode, TextureManager::NO_ATLAS,
+ textureObserver, orientationCorrection, reloadPolicy );
}
else
{
fittingMode, samplingMode,
TextureManager::NO_ATLAS,
maskInfo->mCropToMask,
- textureObserver );
+ textureObserver,
+ orientationCorrection,
+ reloadPolicy );
}
TextureManager::LoadState loadState = GetTextureState( textureId );
}
TextureManager::TextureId TextureManager::RequestLoad(
- const VisualUrl& url,
- const ImageDimensions desiredSize,
- FittingMode::Type fittingMode,
- Dali::SamplingMode::Type samplingMode,
- const UseAtlas useAtlas,
- TextureUploadObserver* observer )
+ const VisualUrl& url,
+ const ImageDimensions desiredSize,
+ FittingMode::Type fittingMode,
+ Dali::SamplingMode::Type samplingMode,
+ const UseAtlas useAtlas,
+ TextureUploadObserver* observer,
+ bool orientationCorrection,
+ TextureManager::ReloadPolicy reloadPolicy )
{
- return RequestLoadInternal( url, INVALID_TEXTURE_ID, 1.0f, desiredSize, fittingMode, samplingMode, useAtlas, false, UPLOAD_TO_TEXTURE, observer );
+ return RequestLoadInternal( url, INVALID_TEXTURE_ID, 1.0f, desiredSize, fittingMode, samplingMode, useAtlas,
+ false, UPLOAD_TO_TEXTURE, observer, orientationCorrection, reloadPolicy );
}
TextureManager::TextureId TextureManager::RequestLoad(
- const VisualUrl& url,
- TextureId maskTextureId,
- float contentScale,
- const ImageDimensions desiredSize,
- FittingMode::Type fittingMode,
- Dali::SamplingMode::Type samplingMode,
- const UseAtlas useAtlas,
- bool cropToMask,
- TextureUploadObserver* observer )
-{
- return RequestLoadInternal( url, maskTextureId, contentScale, desiredSize, fittingMode, samplingMode, useAtlas, cropToMask, UPLOAD_TO_TEXTURE, observer );
+ const VisualUrl& url,
+ TextureId maskTextureId,
+ float contentScale,
+ const ImageDimensions desiredSize,
+ FittingMode::Type fittingMode,
+ Dali::SamplingMode::Type samplingMode,
+ const UseAtlas useAtlas,
+ bool cropToMask,
+ TextureUploadObserver* observer,
+ bool orientationCorrection,
+ TextureManager::ReloadPolicy reloadPolicy )
+{
+ return RequestLoadInternal( url, maskTextureId, contentScale, desiredSize, fittingMode, samplingMode, useAtlas,
+ cropToMask, UPLOAD_TO_TEXTURE, observer, orientationCorrection, reloadPolicy );
}
TextureManager::TextureId TextureManager::RequestMaskLoad( const VisualUrl& maskUrl )
{
// Use the normal load procedure to get the alpha mask.
- return RequestLoadInternal( maskUrl, INVALID_TEXTURE_ID, 1.0f, ImageDimensions(), FittingMode::SCALE_TO_FILL, SamplingMode::NO_FILTER, NO_ATLAS, false, KEEP_PIXEL_BUFFER, NULL );
+ return RequestLoadInternal( maskUrl, INVALID_TEXTURE_ID, 1.0f, ImageDimensions(), FittingMode::SCALE_TO_FILL,
+ SamplingMode::NO_FILTER, NO_ATLAS, false, KEEP_PIXEL_BUFFER, NULL, true,
+ TextureManager::ReloadPolicy::CACHED );
}
TextureManager::TextureId TextureManager::RequestLoadInternal(
- const VisualUrl& url,
- TextureId maskTextureId,
- float contentScale,
- const ImageDimensions desiredSize,
- FittingMode::Type fittingMode,
- Dali::SamplingMode::Type samplingMode,
- UseAtlas useAtlas,
- bool cropToMask,
- StorageType storageType,
- TextureUploadObserver* observer )
+ const VisualUrl& url,
+ TextureId maskTextureId,
+ float contentScale,
+ const ImageDimensions desiredSize,
+ FittingMode::Type fittingMode,
+ Dali::SamplingMode::Type samplingMode,
+ UseAtlas useAtlas,
+ bool cropToMask,
+ StorageType storageType,
+ TextureUploadObserver* observer,
+ bool orientationCorrection,
+ TextureManager::ReloadPolicy reloadPolicy )
{
// First check if the requested Texture is cached.
- const TextureHash textureHash = GenerateHash( url.GetUrl(), desiredSize, fittingMode, samplingMode, useAtlas, maskTextureId );
+ const TextureHash textureHash = GenerateHash( url.GetUrl(), desiredSize, fittingMode, samplingMode, useAtlas,
+ maskTextureId );
TextureManager::TextureId textureId = INVALID_TEXTURE_ID;
// Look up the texture by hash. Note: The extra parameters are used in case of a hash collision.
- int cacheIndex = FindCachedTexture( textureHash, url.GetUrl(), desiredSize, fittingMode, samplingMode, useAtlas, maskTextureId );
+ int cacheIndex = FindCachedTexture( textureHash, url.GetUrl(), desiredSize, fittingMode, samplingMode, useAtlas,
+ maskTextureId );
// Check if the requested Texture exists in the cache.
if( cacheIndex != INVALID_CACHE_INDEX )
{
- // Mark this texture being used by another client resource.
- ++( mTextureInfoContainer[ cacheIndex ].referenceCount );
+ if ( TextureManager::ReloadPolicy::CACHED == reloadPolicy )
+ {
+ // Mark this texture being used by another client resource. Forced reload would replace the current texture
+ // without the need for incrementing the reference count.
+ ++( mTextureInfoContainer[ cacheIndex ].referenceCount );
+ }
textureId = mTextureInfoContainer[ cacheIndex ].textureId;
-
- DALI_LOG_INFO( gTextureManagerLogFilter, Debug::Concise, "TextureManager::RequestLoad( url=%s observer=%p ) Using cached texture @%d, textureId=%d\n", url.GetUrl().c_str(), observer, cacheIndex, textureId );
+ DALI_LOG_INFO( gTextureManagerLogFilter, Debug::Concise, "TextureManager::RequestLoad( url=%s observer=%p ) Using cached texture id@%d, textureId=%d\n",
+ url.GetUrl().c_str(), observer, cacheIndex, textureId );
}
if( textureId == INVALID_TEXTURE_ID ) // There was no caching, or caching not required
textureId = GenerateUniqueTextureId();
mTextureInfoContainer.push_back( TextureInfo( textureId, maskTextureId, url.GetUrl(),
desiredSize, contentScale, fittingMode, samplingMode,
- false, cropToMask, useAtlas, textureHash ) );
+ false, cropToMask, useAtlas, textureHash, orientationCorrection ) );
cacheIndex = mTextureInfoContainer.size() - 1u;
- DALI_LOG_INFO( gTextureManagerLogFilter, Debug::Concise, "TextureManager::RequestLoad( url=%s observer=%p ) New texture, cacheIndex:%d, textureId=%d\n", url.GetUrl().c_str(), observer, cacheIndex, textureId );
+ DALI_LOG_INFO( gTextureManagerLogFilter, Debug::Concise, "TextureManager::RequestLoad( url=%s observer=%p ) New texture, cacheIndex:%d, textureId=%d\n",
+ url.GetUrl().c_str(), observer, cacheIndex, textureId );
}
// The below code path is common whether we are using the cache or not.
TextureInfo& textureInfo( mTextureInfoContainer[ cacheIndex ] );
textureInfo.maskTextureId = maskTextureId;
textureInfo.storageType = storageType;
+ textureInfo.orientationCorrection = orientationCorrection;
DALI_LOG_INFO( gTextureManagerLogFilter, Debug::Concise, "TextureInfo loadState:%s\n",
textureInfo.loadState == TextureManager::NOT_STARTED ? "NOT_STARTED" :
textureInfo.loadState == TextureManager::UPLOADED ? "UPLOADED" :
textureInfo.loadState == TextureManager::CANCELLED ? "CANCELLED" : "Unknown" );
- // Check if we should add the observer. Only do this if we have not loaded yet and it will not have loaded by the end of this method.
+ // Force reloading of texture by setting loadState unless already loading or cancelled.
+ if ( TextureManager::ReloadPolicy::FORCED == reloadPolicy && TextureManager::LOADING != textureInfo.loadState &&
+ TextureManager::CANCELLED != textureInfo.loadState )
+ {
+ DALI_LOG_INFO( gTextureManagerLogFilter, Debug::Verbose, "TextureManager::RequestLoad( url=%s observer=%p ) ForcedReload cacheIndex:%d, textureId=%d\n",
+ url.GetUrl().c_str(), observer, cacheIndex, textureId );
+ textureInfo.loadState = TextureManager::NOT_STARTED;
+ }
+
+ // Check if we should add the observer.
+ // Only do this if we have not loaded yet and it will not have loaded by the end of this method.
switch( textureInfo.loadState )
{
+ case TextureManager::LOAD_FAILED: // Failed notifies observer which then stops observing.
case TextureManager::NOT_STARTED:
{
LoadTexture( textureInfo );
}
case TextureManager::LOAD_FINISHED:
case TextureManager::WAITING_FOR_MASK:
- case TextureManager::LOAD_FAILED:
// Loading has already completed. Do nothing.
break;
}
DALI_ASSERT_ALWAYS(loadingHelperIt != loadersContainer.End());
loadingHelperIt->Load(textureInfo.textureId, textureInfo.url,
textureInfo.desiredSize, textureInfo.fittingMode,
- textureInfo.samplingMode, true);
+ textureInfo.samplingMode, textureInfo.orientationCorrection );
}
}
}
}
-void TextureManager::AsyncLoadComplete( AsyncLoadingInfoContainerType& loadingContainer, uint32_t id, Devel::PixelBuffer pixelBuffer )
+void TextureManager::AsyncLoadComplete( AsyncLoadingInfoContainerType& loadingContainer, uint32_t id,
+ Devel::PixelBuffer pixelBuffer )
{
DALI_LOG_INFO( gTextureManagerLogFilter, Debug::Concise, "TextureManager::AsyncLoadComplete( id:%d )\n", id );
{
DALI_LOG_INFO( gTextureManagerLogFilter, Debug::Concise, " TextureManager::UploadTexture() New Texture for textureId:%d\n", textureInfo.textureId );
- Texture texture = Texture::New( Dali::TextureType::TEXTURE_2D, pixelBuffer.GetPixelFormat(), pixelBuffer.GetWidth(), pixelBuffer.GetHeight() );
+ Texture texture = Texture::New( Dali::TextureType::TEXTURE_2D, pixelBuffer.GetPixelFormat(),
+ pixelBuffer.GetWidth(), pixelBuffer.GetHeight() );
PixelData pixelData = Devel::PixelBuffer::Convert( pixelBuffer );
texture.Upload( pixelData );
- textureInfo.textureSet = TextureSet::New();
+ if ( ! textureInfo.textureSet )
+ {
+ textureInfo.textureSet = TextureSet::New();
+ }
textureInfo.textureSet.SetTexture( 0u, texture );
}
for( unsigned int i = 0; i < count; ++i )
{
TextureInfo& textureInfo( mTextureInfoContainer[i] );
- for( TextureInfo::ObserverListType::Iterator j = textureInfo.observerList.Begin(); j != textureInfo.observerList.End(); )
+ for( TextureInfo::ObserverListType::Iterator j = textureInfo.observerList.Begin();
+ j != textureInfo.observerList.End(); )
{
if( *j == observer )
{