}
else
{
- // @todo If the load was unsuccessful, upload the broken image.
textureInfo.loadState = LoadState::LOAD_FAILED;
CheckForWaitingTexture( textureInfo );
NotifyObservers( textureInfo, false );
mBrokenImageUrl = brokenImageUrl;
}
-const std::string TextureManager::GetBrokenImageUrl()
-{
- return mBrokenImageUrl;
-}
-
Geometry TextureManager::GetRenderGeometry(TextureId textureId, uint32_t& frontElements, uint32_t& backElements )
{
return RenderingAddOn::Get().IsValid() ?