Make NPatchData receive LoadComplete call from TextureManager.
[platform/core/uifw/dali-toolkit.git] / dali-toolkit / internal / visuals / texture-manager-impl.cpp
index b34b9f1..bcde348 100644 (file)
 #include <dali/devel-api/adaptor-framework/environment-variable.h>
 #include <dali/devel-api/adaptor-framework/image-loading.h>
 #include <dali/devel-api/common/hash.h>
-#include <dali/devel-api/images/texture-set-image.h>
 #include <dali/devel-api/adaptor-framework/pixel-buffer.h>
 #include <dali/integration-api/debug.h>
+#include <dali/public-api/rendering/geometry.h>
 
 // INTERNAL HEADERS
 #include <dali-toolkit/internal/image-loader/image-atlas-impl.h>
 #include <dali-toolkit/public-api/image-loader/sync-image-loader.h>
 #include <dali-toolkit/internal/visuals/image-atlas-manager.h>
+#include <dali-toolkit/internal/visuals/rendering-addon.h>
 
 namespace
 {
 
+constexpr auto INITIAL_CACHE_NUMBER = size_t{0u};
 constexpr auto DEFAULT_NUMBER_OF_LOCAL_LOADER_THREADS = size_t{4u};
 constexpr auto DEFAULT_NUMBER_OF_REMOTE_LOADER_THREADS = size_t{8u};
 
@@ -81,15 +83,15 @@ namespace
 Debug::Filter* gTextureManagerLogFilter = Debug::Filter::New( Debug::NoLogging, false, "LOG_TEXTURE_MANAGER" );
 
 #define GET_LOAD_STATE_STRING( loadState ) \
-  loadState == TextureManager::NOT_STARTED ? "NOT_STARTED" :             \
-    loadState == TextureManager::LOADING ? "LOADING" :                   \
-    loadState == TextureManager::LOAD_FINISHED ? "LOAD_FINISHED" :       \
-    loadState == TextureManager::WAITING_FOR_MASK ? "WAITING_FOR_MASK" : \
-    loadState == TextureManager::MASK_APPLYING ? "MASK_APPLYING" :         \
-    loadState == TextureManager::MASK_APPLIED ? "MASK_APPLIED" :         \
-    loadState == TextureManager::UPLOADED ? "UPLOADED" :                 \
-    loadState == TextureManager::CANCELLED ? "CANCELLED" :               \
-    loadState == TextureManager::LOAD_FAILED ? "LOAD_FAILED" : "Unknown"
+  loadState == TextureManager::LoadState::NOT_STARTED ? "NOT_STARTED" :             \
+    loadState == TextureManager::LoadState::LOADING ? "LOADING" :                   \
+    loadState == TextureManager::LoadState::LOAD_FINISHED ? "LOAD_FINISHED" :       \
+    loadState == TextureManager::LoadState::WAITING_FOR_MASK ? "WAITING_FOR_MASK" : \
+    loadState == TextureManager::LoadState::MASK_APPLYING ? "MASK_APPLYING" :         \
+    loadState == TextureManager::LoadState::MASK_APPLIED ? "MASK_APPLIED" :         \
+    loadState == TextureManager::LoadState::UPLOADED ? "UPLOADED" :                 \
+    loadState == TextureManager::LoadState::CANCELLED ? "CANCELLED" :               \
+    loadState == TextureManager::LoadState::LOAD_FAILED ? "LOAD_FAILED" : "Unknown"
 
 #endif
 
@@ -134,6 +136,8 @@ TextureManager::TextureManager()
   mCurrentTextureId( 0 ),
   mQueueLoadFlag(false)
 {
+  // Initialize the AddOn
+  RenderingAddOn::Get();
 }
 
 TextureManager::~TextureManager()
@@ -144,6 +148,71 @@ TextureManager::~TextureManager()
   }
 }
 
+TextureSet TextureManager::LoadAnimatedImageTexture(
+  Dali::AnimatedImageLoading animatedImageLoading, uint32_t frameIndex, Dali::SamplingMode::Type samplingMode,
+  bool synchronousLoading, TextureManager::TextureId& textureId, Dali::WrapMode::Type wrapModeU, Dali::WrapMode::Type wrapModeV, TextureUploadObserver* textureObserver )
+{
+  TextureSet textureSet;
+
+  if( synchronousLoading )
+  {
+    Devel::PixelBuffer pixelBuffer;
+    if( animatedImageLoading )
+    {
+      pixelBuffer = animatedImageLoading.LoadFrame( frameIndex );
+    }
+    if( !pixelBuffer )
+    {
+      // use broken image
+      pixelBuffer = LoadImageFromFile( mBrokenImageUrl );
+      PixelData pixelData;
+      if( pixelBuffer )
+      {
+        pixelData = Devel::PixelBuffer::Convert(pixelBuffer); // takes ownership of buffer
+      }
+      Texture texture = Texture::New( Dali::TextureType::TEXTURE_2D, pixelData.GetPixelFormat(),
+                                      pixelData.GetWidth(), pixelData.GetHeight() );
+      texture.Upload( pixelData );
+      textureSet = TextureSet::New();
+      textureSet.SetTexture( 0u, texture );
+    }
+    else
+    {
+      PixelData pixelData = Devel::PixelBuffer::Convert(pixelBuffer); // takes ownership of buffer
+      if( !textureSet )
+      {
+        Texture texture = Texture::New( Dali::TextureType::TEXTURE_2D, pixelData.GetPixelFormat(),
+                                        pixelData.GetWidth(), pixelData.GetHeight() );
+        texture.Upload( pixelData );
+        textureSet = TextureSet::New();
+        textureSet.SetTexture( 0u, texture );
+      }
+    }
+  }
+  else
+  {
+    auto preMultiply = TextureManager::MultiplyOnLoad::LOAD_WITHOUT_MULTIPLY;
+    textureId = RequestLoadInternal( animatedImageLoading.GetUrl(), INVALID_TEXTURE_ID, 1.0f, ImageDimensions(), FittingMode::SCALE_TO_FILL,
+                                     SamplingMode::BOX_THEN_LINEAR, TextureManager::NO_ATLAS, false, StorageType::UPLOAD_TO_TEXTURE, textureObserver,
+                                     true, TextureManager::ReloadPolicy::CACHED, preMultiply, animatedImageLoading, frameIndex );
+    TextureManager::LoadState loadState = GetTextureStateInternal( textureId );
+    if( loadState == TextureManager::LoadState::UPLOADED )
+    {
+      // UploadComplete has already been called - keep the same texture set
+      textureSet = GetTextureSet( textureId );
+    }
+  }
+
+  if( textureSet )
+  {
+    Sampler sampler = Sampler::New();
+    sampler.SetWrapMode(  wrapModeU, wrapModeV  );
+    textureSet.SetSampler( 0u, sampler );
+  }
+
+  return textureSet;
+}
+
 Devel::PixelBuffer TextureManager::LoadPixelBuffer(
   const VisualUrl& url, Dali::ImageDimensions desiredSize, Dali::FittingMode::Type fittingMode, Dali::SamplingMode::Type samplingMode, bool synchronousLoading, TextureUploadObserver* textureObserver, bool orientationCorrection, TextureManager::MultiplyOnLoad& preMultiplyOnLoad )
 {
@@ -163,8 +232,8 @@ Devel::PixelBuffer TextureManager::LoadPixelBuffer(
   else
   {
     RequestLoadInternal( url, INVALID_TEXTURE_ID, 1.0f, desiredSize, fittingMode, samplingMode, TextureManager::NO_ATLAS,
-                         false, KEEP_PIXEL_BUFFER, textureObserver, orientationCorrection, TextureManager::ReloadPolicy::FORCED,
-                         preMultiplyOnLoad, true );
+                         false, StorageType::RETURN_PIXEL_BUFFER, textureObserver, orientationCorrection, TextureManager::ReloadPolicy::FORCED,
+                         preMultiplyOnLoad, Dali::AnimatedImageLoading(), 0u );
   }
 
   return pixelBuffer;
@@ -208,7 +277,7 @@ TextureSet TextureManager::LoadTexture(
     {
       Devel::PixelBuffer pixelBuffer = LoadImageFromFile( url.GetUrl(), desiredSize, fittingMode, samplingMode,
                                        orientationCorrection  );
-      if( maskInfo )
+      if( maskInfo && maskInfo->mAlphaMaskUrl.IsValid() )
       {
         Devel::PixelBuffer maskPixelBuffer = LoadImageFromFile( maskInfo->mAlphaMaskUrl.GetUrl(), ImageDimensions(),
                                              FittingMode::SCALE_TO_FILL, SamplingMode::NO_FILTER, true  );
@@ -226,7 +295,6 @@ TextureSet TextureManager::LoadTexture(
     if( !data )
     {
       // use broken image
-      textureSet = TextureSet::New();
       Devel::PixelBuffer pixelBuffer = LoadImageFromFile( mBrokenImageUrl );
       if( pixelBuffer )
       {
@@ -271,7 +339,7 @@ TextureSet TextureManager::LoadTexture(
     if( !textureSet ) // big image, no atlasing or atlasing failed
     {
       atlasingStatus = false;
-      if( !maskInfo )
+      if( !maskInfo || !maskInfo->mAlphaMaskUrl.IsValid() )
       {
         textureId = RequestLoad( url, desiredSize, fittingMode, samplingMode, TextureManager::NO_ATLAS,
                                  textureObserver, orientationCorrection, reloadPolicy, preMultiplyOnLoad );
@@ -292,7 +360,7 @@ TextureSet TextureManager::LoadTexture(
       }
 
       TextureManager::LoadState loadState = GetTextureStateInternal( textureId );
-      if( loadState == TextureManager::UPLOADED )
+      if( loadState == TextureManager::LoadState::UPLOADED )
       {
         // UploadComplete has already been called - keep the same texture set
         textureSet = GetTextureSet( textureId );
@@ -300,11 +368,11 @@ TextureSet TextureManager::LoadTexture(
 
       // If we are loading the texture, or waiting for the ready signal handler to complete, inform
       // caller that they need to wait.
-      loadingStatus = ( loadState == TextureManager::LOADING ||
-                        loadState == TextureManager::WAITING_FOR_MASK ||
-                        loadState == TextureManager::MASK_APPLYING ||
-                        loadState == TextureManager::MASK_APPLIED ||
-                        loadState == TextureManager::NOT_STARTED ||
+      loadingStatus = ( loadState == TextureManager::LoadState::LOADING ||
+                        loadState == TextureManager::LoadState::WAITING_FOR_MASK ||
+                        loadState == TextureManager::LoadState::MASK_APPLYING ||
+                        loadState == TextureManager::LoadState::MASK_APPLIED ||
+                        loadState == TextureManager::LoadState::NOT_STARTED ||
                         mQueueLoadFlag );
 
     }
@@ -336,8 +404,8 @@ TextureManager::TextureId TextureManager::RequestLoad(
   TextureManager::MultiplyOnLoad& preMultiplyOnLoad )
 {
   return RequestLoadInternal( url, INVALID_TEXTURE_ID, 1.0f, desiredSize, fittingMode, samplingMode, useAtlas,
-                              false, UPLOAD_TO_TEXTURE, observer, orientationCorrection, reloadPolicy,
-                              preMultiplyOnLoad, false );
+                              false, StorageType::UPLOAD_TO_TEXTURE, observer, orientationCorrection, reloadPolicy,
+                              preMultiplyOnLoad, Dali::AnimatedImageLoading(), 0u );
 }
 
 TextureManager::TextureId TextureManager::RequestLoad(
@@ -355,8 +423,8 @@ TextureManager::TextureId TextureManager::RequestLoad(
   TextureManager::MultiplyOnLoad& preMultiplyOnLoad )
 {
   return RequestLoadInternal( url, maskTextureId, contentScale, desiredSize, fittingMode, samplingMode, useAtlas,
-                              cropToMask, UPLOAD_TO_TEXTURE, observer, orientationCorrection, reloadPolicy,
-                              preMultiplyOnLoad, false );
+                              cropToMask, StorageType::UPLOAD_TO_TEXTURE, observer, orientationCorrection, reloadPolicy,
+                              preMultiplyOnLoad, Dali::AnimatedImageLoading(), 0u );
 }
 
 TextureManager::TextureId TextureManager::RequestMaskLoad( const VisualUrl& maskUrl )
@@ -364,8 +432,8 @@ TextureManager::TextureId TextureManager::RequestMaskLoad( const VisualUrl& mask
   // Use the normal load procedure to get the alpha mask.
   auto preMultiply = TextureManager::MultiplyOnLoad::LOAD_WITHOUT_MULTIPLY;
   return RequestLoadInternal( maskUrl, INVALID_TEXTURE_ID, 1.0f, ImageDimensions(), FittingMode::SCALE_TO_FILL,
-                              SamplingMode::NO_FILTER, NO_ATLAS, false, KEEP_PIXEL_BUFFER, NULL, true,
-                              TextureManager::ReloadPolicy::CACHED, preMultiply, false );
+                              SamplingMode::NO_FILTER, NO_ATLAS, false, StorageType::KEEP_PIXEL_BUFFER, NULL, true,
+                              TextureManager::ReloadPolicy::CACHED, preMultiply, Dali::AnimatedImageLoading(), 0u );
 }
 
 TextureManager::TextureId TextureManager::RequestLoadInternal(
@@ -382,18 +450,23 @@ TextureManager::TextureId TextureManager::RequestLoadInternal(
   bool                            orientationCorrection,
   TextureManager::ReloadPolicy    reloadPolicy,
   TextureManager::MultiplyOnLoad& preMultiplyOnLoad,
-  bool                            loadPixelBuffer )
+  Dali::AnimatedImageLoading      animatedImageLoading,
+  uint32_t                        frameIndex )
 {
   // First check if the requested Texture is cached.
-  const TextureHash textureHash = GenerateHash( url.GetUrl(), desiredSize, fittingMode, samplingMode, useAtlas,
-                                                maskTextureId );
+  bool isAnimatedImage = ( animatedImageLoading ) ? true : false;
 
-  TextureManager::TextureId textureId = INVALID_TEXTURE_ID;
+  TextureHash textureHash = INITIAL_CACHE_NUMBER;
+  int cacheIndex = INVALID_CACHE_INDEX;
+  if(storageType != StorageType::RETURN_PIXEL_BUFFER && !isAnimatedImage)
+  {
+    textureHash = GenerateHash(url.GetUrl(), desiredSize, fittingMode, samplingMode, useAtlas, maskTextureId);
 
-  // Look up the texture by hash. Note: The extra parameters are used in case of a hash collision.
-  int cacheIndex = FindCachedTexture( textureHash, url.GetUrl(), desiredSize, fittingMode, samplingMode, useAtlas,
-                                      maskTextureId, preMultiplyOnLoad );
+    // Look up the texture by hash. Note: The extra parameters are used in case of a hash collision.
+    cacheIndex = FindCachedTexture(textureHash, url.GetUrl(), desiredSize, fittingMode, samplingMode, useAtlas, maskTextureId, preMultiplyOnLoad);
+  }
 
+  TextureManager::TextureId textureId = INVALID_TEXTURE_ID;
   // Check if the requested Texture exists in the cache.
   if( cacheIndex != INVALID_CACHE_INDEX )
   {
@@ -420,7 +493,7 @@ TextureManager::TextureId TextureManager::RequestLoadInternal(
     mTextureInfoContainer.push_back( TextureInfo( textureId, maskTextureId, url.GetUrl(),
                                                   desiredSize, contentScale, fittingMode, samplingMode,
                                                   false, cropToMask, useAtlas, textureHash, orientationCorrection,
-                                                  preMultiply, loadPixelBuffer ) );
+                                                  preMultiply, animatedImageLoading, frameIndex ) );
     cacheIndex = mTextureInfoContainer.size() - 1u;
 
     DALI_LOG_INFO( gTextureManagerLogFilter, Debug::General, "TextureManager::RequestLoad( url=%s observer=%p ) New texture, cacheIndex:%d, textureId=%d\n",
@@ -440,36 +513,37 @@ TextureManager::TextureId TextureManager::RequestLoadInternal(
 
   // Force reloading of texture by setting loadState unless already loading or cancelled.
   if ( TextureManager::ReloadPolicy::FORCED == reloadPolicy &&
-       TextureManager::LOADING != textureInfo.loadState &&
-       TextureManager::WAITING_FOR_MASK != textureInfo.loadState &&
-       TextureManager::MASK_APPLYING != textureInfo.loadState &&
-       TextureManager::MASK_APPLIED != textureInfo.loadState &&
-       TextureManager::CANCELLED != textureInfo.loadState )
+       TextureManager::LoadState::LOADING != textureInfo.loadState &&
+       TextureManager::LoadState::WAITING_FOR_MASK != textureInfo.loadState &&
+       TextureManager::LoadState::MASK_APPLYING != textureInfo.loadState &&
+       TextureManager::LoadState::MASK_APPLIED != textureInfo.loadState &&
+       TextureManager::LoadState::CANCELLED != textureInfo.loadState )
   {
     DALI_LOG_INFO( gTextureManagerLogFilter, Debug::Verbose, "TextureManager::RequestLoad( url=%s observer=%p ) ForcedReload cacheIndex:%d, textureId=%d\n",
                    url.GetUrl().c_str(), observer, cacheIndex, textureId );
-    textureInfo.loadState = TextureManager::NOT_STARTED;
+
+    textureInfo.loadState = TextureManager::LoadState::NOT_STARTED;
   }
 
   // Check if we should add the observer.
   // Only do this if we have not loaded yet and it will not have loaded by the end of this method.
   switch( textureInfo.loadState )
   {
-    case TextureManager::LOAD_FAILED: // Failed notifies observer which then stops observing.
-    case TextureManager::NOT_STARTED:
+    case TextureManager::LoadState::LOAD_FAILED: // Failed notifies observer which then stops observing.
+    case TextureManager::LoadState::NOT_STARTED:
     {
       LoadOrQueueTexture( textureInfo, observer ); // If called inside NotifyObservers, queues until afterwards
       break;
     }
-    case TextureManager::LOADING:
-    case TextureManager::WAITING_FOR_MASK:
-    case TextureManager::MASK_APPLYING:
-    case TextureManager::MASK_APPLIED:
+    case TextureManager::LoadState::LOADING:
+    case TextureManager::LoadState::WAITING_FOR_MASK:
+    case TextureManager::LoadState::MASK_APPLYING:
+    case TextureManager::LoadState::MASK_APPLIED:
     {
       ObserveTexture( textureInfo, observer );
       break;
     }
-    case TextureManager::UPLOADED:
+    case TextureManager::LoadState::UPLOADED:
     {
       if( observer )
       {
@@ -477,21 +551,23 @@ TextureManager::TextureId TextureManager::RequestLoadInternal(
       }
       break;
     }
-    case TextureManager::CANCELLED:
+    case TextureManager::LoadState::CANCELLED:
     {
       // A cancelled texture hasn't finished loading yet. Treat as a loading texture
       // (it's ref count has already been incremented, above)
-      textureInfo.loadState = TextureManager::LOADING;
+      textureInfo.loadState = TextureManager::LoadState::LOADING;
       ObserveTexture( textureInfo, observer );
       break;
     }
-    case TextureManager::LOAD_FINISHED:
+    case TextureManager::LoadState::LOAD_FINISHED:
+    {
       // Loading has already completed.
-      if( observer && textureInfo.loadPixelBuffer )
+      if( observer && textureInfo.storageType == StorageType::RETURN_PIXEL_BUFFER )
       {
         LoadOrQueueTexture( textureInfo, observer );
       }
       break;
+    }
   }
 
   // Return the TextureId for which this Texture can now be referenced by externally.
@@ -518,7 +594,7 @@ void TextureManager::Remove( const TextureManager::TextureId textureId, TextureU
       bool removeTextureInfo = false;
 
       // If loaded, we can remove the TextureInfo and the Atlas (if atlased).
-      if( textureInfo.loadState == UPLOADED )
+      if( textureInfo.loadState == LoadState::UPLOADED )
       {
         if( textureInfo.atlas )
         {
@@ -526,11 +602,11 @@ void TextureManager::Remove( const TextureManager::TextureId textureId, TextureU
         }
         removeTextureInfo = true;
       }
-      else if( textureInfo.loadState == LOADING )
+      else if( textureInfo.loadState == LoadState::LOADING )
       {
         // We mark the textureInfo for removal.
         // Once the load has completed, this method will be called again.
-        textureInfo.loadState = CANCELLED;
+        textureInfo.loadState = LoadState::CANCELLED;
       }
       else
       {
@@ -579,7 +655,7 @@ VisualUrl TextureManager::GetVisualUrl( TextureId textureId )
 
 TextureManager::LoadState TextureManager::GetTextureState( TextureId textureId )
 {
-  LoadState loadState = TextureManager::NOT_STARTED;
+  LoadState loadState = TextureManager::LoadState::NOT_STARTED;
 
   int cacheIndex = GetCacheIndexFromId( textureId );
   if( cacheIndex != INVALID_CACHE_INDEX )
@@ -603,7 +679,7 @@ TextureManager::LoadState TextureManager::GetTextureState( TextureId textureId )
 
 TextureManager::LoadState TextureManager::GetTextureStateInternal( TextureId textureId )
 {
-  LoadState loadState = TextureManager::NOT_STARTED;
+  LoadState loadState = TextureManager::LoadState::NOT_STARTED;
 
   int cacheIndex = GetCacheIndexFromId( textureId );
   if( cacheIndex != INVALID_CACHE_INDEX )
@@ -676,7 +752,6 @@ TextureSet TextureManager::RemoveExternalTexture( const std::string& url )
   return TextureSet();
 }
 
-
 void TextureManager::AddObserver( TextureManager::LifecycleObserver& observer )
 {
   // make sure an observer doesn't observe the same object twice
@@ -704,8 +779,8 @@ void TextureManager::LoadOrQueueTexture( TextureInfo& textureInfo, TextureUpload
 {
   switch( textureInfo.loadState )
   {
-    case NOT_STARTED:
-    case LOAD_FAILED:
+    case LoadState::NOT_STARTED:
+    case LoadState::LOAD_FAILED:
     {
       if( mQueueLoadFlag )
       {
@@ -717,7 +792,7 @@ void TextureManager::LoadOrQueueTexture( TextureInfo& textureInfo, TextureUpload
       }
       break;
     }
-    case UPLOADED:
+    case LoadState::UPLOADED:
     {
       if( mQueueLoadFlag )
       {
@@ -733,12 +808,12 @@ void TextureManager::LoadOrQueueTexture( TextureInfo& textureInfo, TextureUpload
       }
       break;
     }
-    case LOADING:
-    case CANCELLED:
-    case LOAD_FINISHED:
-    case WAITING_FOR_MASK:
-    case MASK_APPLYING:
-    case MASK_APPLIED:
+    case LoadState::LOADING:
+    case LoadState::CANCELLED:
+    case LoadState::LOAD_FINISHED:
+    case LoadState::WAITING_FOR_MASK:
+    case LoadState::MASK_APPLYING:
+    case LoadState::MASK_APPLIED:
     {
       break;
     }
@@ -749,6 +824,8 @@ void TextureManager::QueueLoadTexture( TextureInfo& textureInfo, TextureUploadOb
 {
   auto textureId = textureInfo.textureId;
   mLoadQueue.PushBack( LoadQueueElement( textureId, observer) );
+
+  observer->DestructionSignal().Connect( this, &TextureManager::ObserverDestroyed );
 }
 
 void TextureManager::LoadTexture( TextureInfo& textureInfo, TextureUploadObserver* observer )
@@ -756,7 +833,7 @@ void TextureManager::LoadTexture( TextureInfo& textureInfo, TextureUploadObserve
   DALI_LOG_INFO( gTextureManagerLogFilter, Debug::Concise, "TextureManager::LoadTexture(): url:%s sync:%s\n",
                  textureInfo.url.GetUrl().c_str(), textureInfo.loadSynchronously?"T":"F" );
 
-  textureInfo.loadState = LOADING;
+  textureInfo.loadState = LoadState::LOADING;
   if( !textureInfo.loadSynchronously )
   {
     auto& loadersContainer = textureInfo.url.IsLocalResource() ? mAsyncLocalLoaders : mAsyncRemoteLoaders;
@@ -764,10 +841,17 @@ void TextureManager::LoadTexture( TextureInfo& textureInfo, TextureUploadObserve
     auto premultiplyOnLoad = ( textureInfo.preMultiplyOnLoad && textureInfo.maskTextureId == INVALID_TEXTURE_ID ) ?
                                DevelAsyncImageLoader::PreMultiplyOnLoad::ON : DevelAsyncImageLoader::PreMultiplyOnLoad::OFF;
     DALI_ASSERT_ALWAYS(loadingHelperIt != loadersContainer.End());
-    loadingHelperIt->Load(textureInfo.textureId, textureInfo.url,
-                          textureInfo.desiredSize, textureInfo.fittingMode,
-                          textureInfo.samplingMode, textureInfo.orientationCorrection,
-                          premultiplyOnLoad );
+    if( textureInfo.animatedImageLoading )
+    {
+      loadingHelperIt->LoadAnimatedImage( textureInfo.textureId, textureInfo.animatedImageLoading, textureInfo.frameIndex );
+    }
+    else
+    {
+      loadingHelperIt->Load(textureInfo.textureId, textureInfo.url,
+                            textureInfo.desiredSize, textureInfo.fittingMode,
+                            textureInfo.samplingMode, textureInfo.orientationCorrection,
+                            premultiplyOnLoad );
+    }
   }
   ObserveTexture( textureInfo, observer );
 }
@@ -776,17 +860,22 @@ void TextureManager::ProcessQueuedTextures()
 {
   for( auto&& element : mLoadQueue )
   {
+    if( !element.mObserver )
+    {
+      continue;
+    }
+
     int cacheIndex = GetCacheIndexFromId( element.mTextureId );
     if( cacheIndex != INVALID_CACHE_INDEX )
     {
       TextureInfo& textureInfo( mTextureInfoContainer[cacheIndex] );
-      if( textureInfo.loadState == UPLOADED )
+      if( textureInfo.loadState == LoadState::UPLOADED )
       {
         element.mObserver->UploadComplete( true, textureInfo.textureId, textureInfo.textureSet,
                                            textureInfo.useAtlas, textureInfo.atlasRect,
                                            textureInfo.preMultiplied );
       }
-      else if ( textureInfo.loadState == LOAD_FINISHED && textureInfo.loadPixelBuffer )
+      else if ( textureInfo.loadState == LoadState::LOAD_FINISHED && textureInfo.storageType == StorageType::RETURN_PIXEL_BUFFER )
       {
         element.mObserver->LoadComplete( true, textureInfo.pixelBuffer, textureInfo.url, textureInfo.preMultiplied );
       }
@@ -832,7 +921,7 @@ void TextureManager::AsyncLoadComplete( AsyncLoadingInfoContainerType& loadingCo
                        "  textureId:%d Url:%s CacheIndex:%d LoadState: %d\n",
                        textureInfo.textureId, textureInfo.url.GetUrl().c_str(), cacheIndex, textureInfo.loadState );
 
-        if( textureInfo.loadState != CANCELLED )
+        if( textureInfo.loadState != LoadState::CANCELLED )
         {
           // textureInfo can be invalidated after this call (as the mTextureInfoContainer may be modified)
           PostLoad( textureInfo, pixelBuffer );
@@ -857,16 +946,16 @@ void TextureManager::PostLoad( TextureInfo& textureInfo, Devel::PixelBuffer& pix
     textureInfo.useAtlas = NO_ATLAS;
     textureInfo.preMultiplied = pixelBuffer.IsAlphaPreMultiplied();
 
-    if( textureInfo.storageType == UPLOAD_TO_TEXTURE )
+    if( textureInfo.storageType == StorageType::UPLOAD_TO_TEXTURE )
     {
       // If there is a mask texture ID associated with this texture, then apply the mask
       // if it's already loaded. If it hasn't, and the mask is still loading,
       // wait for the mask to finish loading.
       if( textureInfo.maskTextureId != INVALID_TEXTURE_ID )
       {
-        if( textureInfo.loadState == MASK_APPLYING )
+        if( textureInfo.loadState == LoadState::MASK_APPLYING )
         {
-          textureInfo.loadState = MASK_APPLIED;
+          textureInfo.loadState = LoadState::MASK_APPLIED;
           UploadTexture( pixelBuffer, textureInfo );
           NotifyObservers( textureInfo, true );
         }
@@ -874,11 +963,11 @@ void TextureManager::PostLoad( TextureInfo& textureInfo, Devel::PixelBuffer& pix
         {
           LoadState maskLoadState = GetTextureStateInternal( textureInfo.maskTextureId );
           textureInfo.pixelBuffer = pixelBuffer; // Store the pixel buffer temporarily
-          if( maskLoadState == LOADING )
+          if( maskLoadState == LoadState::LOADING )
           {
-            textureInfo.loadState = WAITING_FOR_MASK;
+            textureInfo.loadState = LoadState::WAITING_FOR_MASK;
           }
-          else if( maskLoadState == LOAD_FINISHED )
+          else if( maskLoadState == LoadState::LOAD_FINISHED )
           {
             // Send New Task to Thread
             ApplyMask( textureInfo, textureInfo.maskTextureId );
@@ -894,21 +983,23 @@ void TextureManager::PostLoad( TextureInfo& textureInfo, Devel::PixelBuffer& pix
     else
     {
       textureInfo.pixelBuffer = pixelBuffer; // Store the pixel data
-      textureInfo.loadState = LOAD_FINISHED;
+      textureInfo.loadState = LoadState::LOAD_FINISHED;
 
-      if( textureInfo.loadPixelBuffer )
+      if( textureInfo.storageType == StorageType::RETURN_PIXEL_BUFFER )
       {
         NotifyObservers( textureInfo, true );
       }
-      // Check if there was another texture waiting for this load to complete
-      // (e.g. if this was an image mask, and its load is on a different thread)
-      CheckForWaitingTexture( textureInfo );
+      else
+      {
+        // Check if there was another texture waiting for this load to complete
+        // (e.g. if this was an image mask, and its load is on a different thread)
+        CheckForWaitingTexture( textureInfo );
+      }
     }
   }
   else
   {
-    // @todo If the load was unsuccessful, upload the broken image.
-    textureInfo.loadState = LOAD_FAILED;
+    textureInfo.loadState = LoadState::LOAD_FAILED;
     CheckForWaitingTexture( textureInfo );
     NotifyObservers( textureInfo, false );
   }
@@ -923,11 +1014,11 @@ void TextureManager::CheckForWaitingTexture( TextureInfo& maskTextureInfo )
   for( unsigned int cacheIndex = 0; cacheIndex < size; ++cacheIndex )
   {
     if( mTextureInfoContainer[cacheIndex].maskTextureId == maskTextureInfo.textureId &&
-        mTextureInfoContainer[cacheIndex].loadState == WAITING_FOR_MASK )
+        mTextureInfoContainer[cacheIndex].loadState == LoadState::WAITING_FOR_MASK )
     {
       TextureInfo& textureInfo( mTextureInfoContainer[cacheIndex] );
 
-      if( maskTextureInfo.loadState == LOAD_FINISHED )
+      if( maskTextureInfo.loadState == LoadState::LOAD_FINISHED )
       {
         // Send New Task to Thread
         ApplyMask( textureInfo, maskTextureInfo.textureId );
@@ -935,7 +1026,7 @@ void TextureManager::CheckForWaitingTexture( TextureInfo& maskTextureInfo )
       else
       {
         textureInfo.pixelBuffer.Reset();
-        textureInfo.loadState = LOAD_FAILED;
+        textureInfo.loadState = LoadState::LOAD_FAILED;
         NotifyObservers( textureInfo, false );
       }
     }
@@ -954,7 +1045,7 @@ void TextureManager::ApplyMask( TextureInfo& textureInfo, TextureId maskTextureI
     DALI_LOG_INFO( gTextureManagerLogFilter, Debug::Concise, "TextureManager::ApplyMask(): url:%s sync:%s\n",
                    textureInfo.url.GetUrl().c_str(), textureInfo.loadSynchronously?"T":"F" );
 
-    textureInfo.loadState = MASK_APPLYING;
+    textureInfo.loadState = LoadState::MASK_APPLYING;
     auto& loadersContainer = textureInfo.url.IsLocalResource() ? mAsyncLocalLoaders : mAsyncRemoteLoaders;
     auto loadingHelperIt = loadersContainer.GetNext();
     auto premultiplyOnLoad = textureInfo.preMultiplyOnLoad ? DevelAsyncImageLoader::PreMultiplyOnLoad::ON : DevelAsyncImageLoader::PreMultiplyOnLoad::OFF;
@@ -972,6 +1063,12 @@ void TextureManager::UploadTexture( Devel::PixelBuffer& pixelBuffer, TextureInfo
     // Check if this pixelBuffer is premultiplied
     textureInfo.preMultiplied = pixelBuffer.IsAlphaPreMultiplied();
 
+    auto& renderingAddOn = RenderingAddOn::Get();
+    if( renderingAddOn.IsValid() )
+    {
+      renderingAddOn.CreateGeometry( textureInfo.textureId, pixelBuffer );
+    }
+
     Texture texture = Texture::New( Dali::TextureType::TEXTURE_2D, pixelBuffer.GetPixelFormat(),
                                     pixelBuffer.GetWidth(), pixelBuffer.GetHeight() );
 
@@ -988,7 +1085,7 @@ void TextureManager::UploadTexture( Devel::PixelBuffer& pixelBuffer, TextureInfo
   // Note: This is regardless of success as we care about whether a
   // load attempt is in progress or not.  If unsuccessful, a broken
   // image is still loaded.
-  textureInfo.loadState = UPLOADED;
+  textureInfo.loadState = LoadState::UPLOADED;
 }
 
 void TextureManager::NotifyObservers( TextureInfo& textureInfo, bool success )
@@ -1016,7 +1113,13 @@ void TextureManager::NotifyObservers( TextureInfo& textureInfo, bool success )
     DALI_LOG_INFO( gTextureManagerLogFilter, Debug::Concise, "NotifyObservers() url:%s loadState:%s\n",
                    textureInfo.url.GetUrl().c_str(), GET_LOAD_STATE_STRING(textureInfo.loadState ) );
 
-    if( info->loadPixelBuffer )
+    // It is possible for the observer to be deleted.
+    // Disconnect and remove the observer first.
+    observer->DestructionSignal().Disconnect( this, &TextureManager::ObserverDestroyed );
+
+    info->observerList.Erase( info->observerList.begin() );
+
+    if( info->storageType == StorageType::RETURN_PIXEL_BUFFER )
     {
       observer->LoadComplete( success, info->pixelBuffer, info->url, info->preMultiplied );
     }
@@ -1026,8 +1129,6 @@ void TextureManager::NotifyObservers( TextureInfo& textureInfo, bool success )
                                 info->preMultiplied );
     }
 
-    observer->DestructionSignal().Disconnect( this, &TextureManager::ObserverDestroyed );
-
     // Get the textureInfo from the container again as it may have been invalidated.
     int textureInfoIndex = GetCacheIndexFromId( textureId );
     if( textureInfoIndex == INVALID_CACHE_INDEX)
@@ -1035,22 +1136,12 @@ void TextureManager::NotifyObservers( TextureInfo& textureInfo, bool success )
       break; // texture has been removed - can stop.
     }
     info = &mTextureInfoContainer[ textureInfoIndex ];
-
-    // remove the observer that was just triggered if it's still in the list
-    for( TextureInfo::ObserverListType::Iterator j = info->observerList.Begin(); j != info->observerList.End(); ++j )
-    {
-      if( *j == observer )
-      {
-        info->observerList.Erase( j );
-        break;
-      }
-    }
   }
 
   mQueueLoadFlag = false;
   ProcessQueuedTextures();
 
-  if( info->loadPixelBuffer && info->observerList.Count() == 0 )
+  if( info->storageType == StorageType::RETURN_PIXEL_BUFFER && info->observerList.Count() == 0 )
   {
     Remove( info->textureId, nullptr );
   }
@@ -1082,7 +1173,7 @@ TextureManager::TextureHash TextureManager::GenerateHash(
   const FittingMode::Type        fittingMode,
   const Dali::SamplingMode::Type samplingMode,
   const UseAtlas                 useAtlas,
-  TextureId                      maskTextureId )
+  TextureId                      maskTextureId)
 {
   std::string hashTarget( url );
   const size_t urlLength = hashTarget.length();
@@ -1153,7 +1244,7 @@ int TextureManager::FindCachedTexture(
   const Dali::SamplingMode::Type    samplingMode,
   const bool                        useAtlas,
   TextureId                         maskTextureId,
-  TextureManager::MultiplyOnLoad    preMultiplyOnLoad )
+  TextureManager::MultiplyOnLoad    preMultiplyOnLoad)
 {
   // Default to an invalid ID, in case we do not find a match.
   int cacheIndex = INVALID_CACHE_INDEX;
@@ -1210,6 +1301,15 @@ void TextureManager::ObserverDestroyed( TextureUploadObserver* observer )
       }
     }
   }
+
+  // Remove element from the LoadQueue
+  for( auto&& element : mLoadQueue )
+  {
+    if( element.mObserver == observer )
+    {
+      element.mObserver = nullptr;
+    }
+  }
 }
 
 
@@ -1219,27 +1319,36 @@ TextureManager::AsyncLoadingHelper::AsyncLoadingHelper(TextureManager& textureMa
 {
 }
 
-void TextureManager::AsyncLoadingHelper::Load(TextureId          textureId,
-                                              const VisualUrl&   url,
-                                              ImageDimensions    desiredSize,
-                                              FittingMode::Type  fittingMode,
-                                              SamplingMode::Type samplingMode,
-                                              bool               orientationCorrection,
-                                              DevelAsyncImageLoader::PreMultiplyOnLoad  preMultiplyOnLoad)
+void TextureManager::AsyncLoadingHelper::LoadAnimatedImage( TextureId                   textureId,
+                                                            Dali::AnimatedImageLoading  animatedImageLoading,
+                                                            uint32_t                    frameIndex )
 {
-  mLoadingInfoContainer.push_back(AsyncLoadingInfo(textureId));
+  mLoadingInfoContainer.push_back( AsyncLoadingInfo( textureId ) );
+  auto id = DevelAsyncImageLoader::LoadAnimatedImage( mLoader, animatedImageLoading, frameIndex );
+  mLoadingInfoContainer.back().loadId = id;
+}
+
+void TextureManager::AsyncLoadingHelper::Load( TextureId                                textureId,
+                                               const VisualUrl&                         url,
+                                               ImageDimensions                          desiredSize,
+                                               FittingMode::Type                        fittingMode,
+                                               SamplingMode::Type                       samplingMode,
+                                               bool                                     orientationCorrection,
+                                               DevelAsyncImageLoader::PreMultiplyOnLoad preMultiplyOnLoad )
+{
+  mLoadingInfoContainer.push_back( AsyncLoadingInfo( textureId ) );
   auto id = DevelAsyncImageLoader::Load( mLoader, url.GetUrl(), desiredSize, fittingMode, samplingMode, orientationCorrection, preMultiplyOnLoad );
   mLoadingInfoContainer.back().loadId = id;
 }
 
-void TextureManager::AsyncLoadingHelper::ApplyMask( TextureId textureId,
-                                                    Devel::PixelBuffer pixelBuffer,
-                                                    Devel::PixelBuffer maskPixelBuffer,
-                                                    float contentScale,
-                                                    bool cropToMask,
+void TextureManager::AsyncLoadingHelper::ApplyMask( TextureId                                textureId,
+                                                    Devel::PixelBuffer                       pixelBuffer,
+                                                    Devel::PixelBuffer                       maskPixelBuffer,
+                                                    float                                    contentScale,
+                                                    bool                                     cropToMask,
                                                     DevelAsyncImageLoader::PreMultiplyOnLoad preMultiplyOnLoad )
 {
-  mLoadingInfoContainer.push_back(AsyncLoadingInfo(textureId));
+  mLoadingInfoContainer.push_back( AsyncLoadingInfo( textureId ) );
   auto id = DevelAsyncImageLoader::ApplyMask( mLoader, pixelBuffer, maskPixelBuffer, contentScale, cropToMask, preMultiplyOnLoad );
   mLoadingInfoContainer.back().loadId = id;
 }
@@ -1272,6 +1381,13 @@ void TextureManager::SetBrokenImageUrl(const std::string& brokenImageUrl)
   mBrokenImageUrl = brokenImageUrl;
 }
 
+Geometry TextureManager::GetRenderGeometry(TextureId textureId, uint32_t& frontElements, uint32_t& backElements )
+{
+  return RenderingAddOn::Get().IsValid() ?
+         RenderingAddOn::Get().GetGeometry( textureId, frontElements, backElements) :
+         Geometry();
+}
+
 } // namespace Internal
 
 } // namespace Toolkit