[dali_1.9.30] Merge branch 'devel/master'
[platform/core/uifw/dali-toolkit.git] / dali-toolkit / internal / visuals / texture-manager-impl.cpp
index b34b9f1..64bbb5b 100644 (file)
 #include <dali/devel-api/adaptor-framework/environment-variable.h>
 #include <dali/devel-api/adaptor-framework/image-loading.h>
 #include <dali/devel-api/common/hash.h>
-#include <dali/devel-api/images/texture-set-image.h>
 #include <dali/devel-api/adaptor-framework/pixel-buffer.h>
 #include <dali/integration-api/debug.h>
+#include <dali/public-api/rendering/geometry.h>
 
 // INTERNAL HEADERS
 #include <dali-toolkit/internal/image-loader/image-atlas-impl.h>
 #include <dali-toolkit/public-api/image-loader/sync-image-loader.h>
 #include <dali-toolkit/internal/visuals/image-atlas-manager.h>
+#include <dali-toolkit/internal/visuals/rendering-addon.h>
 
 namespace
 {
@@ -134,6 +135,8 @@ TextureManager::TextureManager()
   mCurrentTextureId( 0 ),
   mQueueLoadFlag(false)
 {
+  // Initialize the AddOn
+  RenderingAddOn::Get();
 }
 
 TextureManager::~TextureManager()
@@ -144,6 +147,71 @@ TextureManager::~TextureManager()
   }
 }
 
+TextureSet TextureManager::LoadAnimatedImageTexture(
+  Dali::AnimatedImageLoading animatedImageLoading, uint32_t frameIndex, Dali::SamplingMode::Type samplingMode,
+  bool synchronousLoading, TextureManager::TextureId& textureId, Dali::WrapMode::Type wrapModeU, Dali::WrapMode::Type wrapModeV, TextureUploadObserver* textureObserver )
+{
+  TextureSet textureSet;
+
+  if( synchronousLoading )
+  {
+    Devel::PixelBuffer pixelBuffer;
+    if( animatedImageLoading )
+    {
+      pixelBuffer = animatedImageLoading.LoadFrame( frameIndex );
+    }
+    if( !pixelBuffer )
+    {
+      // use broken image
+      pixelBuffer = LoadImageFromFile( mBrokenImageUrl );
+      PixelData pixelData;
+      if( pixelBuffer )
+      {
+        pixelData = Devel::PixelBuffer::Convert(pixelBuffer); // takes ownership of buffer
+      }
+      Texture texture = Texture::New( Dali::TextureType::TEXTURE_2D, pixelData.GetPixelFormat(),
+                                      pixelData.GetWidth(), pixelData.GetHeight() );
+      texture.Upload( pixelData );
+      textureSet = TextureSet::New();
+      textureSet.SetTexture( 0u, texture );
+    }
+    else
+    {
+      PixelData pixelData = Devel::PixelBuffer::Convert(pixelBuffer); // takes ownership of buffer
+      if( !textureSet )
+      {
+        Texture texture = Texture::New( Dali::TextureType::TEXTURE_2D, pixelData.GetPixelFormat(),
+                                        pixelData.GetWidth(), pixelData.GetHeight() );
+        texture.Upload( pixelData );
+        textureSet = TextureSet::New();
+        textureSet.SetTexture( 0u, texture );
+      }
+    }
+  }
+  else
+  {
+    auto preMultiply = TextureManager::MultiplyOnLoad::LOAD_WITHOUT_MULTIPLY;
+    textureId = RequestLoadInternal( animatedImageLoading.GetUrl(), INVALID_TEXTURE_ID, 1.0f, ImageDimensions(), FittingMode::SCALE_TO_FILL,
+                                     SamplingMode::BOX_THEN_LINEAR, TextureManager::NO_ATLAS, false, UPLOAD_TO_TEXTURE, textureObserver,
+                                     true, TextureManager::ReloadPolicy::CACHED, preMultiply, animatedImageLoading, frameIndex );
+    TextureManager::LoadState loadState = GetTextureStateInternal( textureId );
+    if( loadState == TextureManager::UPLOADED )
+    {
+      // UploadComplete has already been called - keep the same texture set
+      textureSet = GetTextureSet( textureId );
+    }
+  }
+
+  if( textureSet )
+  {
+    Sampler sampler = Sampler::New();
+    sampler.SetWrapMode(  wrapModeU, wrapModeV  );
+    textureSet.SetSampler( 0u, sampler );
+  }
+
+  return textureSet;
+}
+
 Devel::PixelBuffer TextureManager::LoadPixelBuffer(
   const VisualUrl& url, Dali::ImageDimensions desiredSize, Dali::FittingMode::Type fittingMode, Dali::SamplingMode::Type samplingMode, bool synchronousLoading, TextureUploadObserver* textureObserver, bool orientationCorrection, TextureManager::MultiplyOnLoad& preMultiplyOnLoad )
 {
@@ -163,8 +231,8 @@ Devel::PixelBuffer TextureManager::LoadPixelBuffer(
   else
   {
     RequestLoadInternal( url, INVALID_TEXTURE_ID, 1.0f, desiredSize, fittingMode, samplingMode, TextureManager::NO_ATLAS,
-                         false, KEEP_PIXEL_BUFFER, textureObserver, orientationCorrection, TextureManager::ReloadPolicy::FORCED,
-                         preMultiplyOnLoad, true );
+                         false, RETURN_PIXEL_BUFFER, textureObserver, orientationCorrection, TextureManager::ReloadPolicy::FORCED,
+                         preMultiplyOnLoad, Dali::AnimatedImageLoading(), 0u );
   }
 
   return pixelBuffer;
@@ -208,7 +276,7 @@ TextureSet TextureManager::LoadTexture(
     {
       Devel::PixelBuffer pixelBuffer = LoadImageFromFile( url.GetUrl(), desiredSize, fittingMode, samplingMode,
                                        orientationCorrection  );
-      if( maskInfo )
+      if( maskInfo && maskInfo->mAlphaMaskUrl.IsValid() )
       {
         Devel::PixelBuffer maskPixelBuffer = LoadImageFromFile( maskInfo->mAlphaMaskUrl.GetUrl(), ImageDimensions(),
                                              FittingMode::SCALE_TO_FILL, SamplingMode::NO_FILTER, true  );
@@ -226,7 +294,6 @@ TextureSet TextureManager::LoadTexture(
     if( !data )
     {
       // use broken image
-      textureSet = TextureSet::New();
       Devel::PixelBuffer pixelBuffer = LoadImageFromFile( mBrokenImageUrl );
       if( pixelBuffer )
       {
@@ -271,7 +338,7 @@ TextureSet TextureManager::LoadTexture(
     if( !textureSet ) // big image, no atlasing or atlasing failed
     {
       atlasingStatus = false;
-      if( !maskInfo )
+      if( !maskInfo || !maskInfo->mAlphaMaskUrl.IsValid() )
       {
         textureId = RequestLoad( url, desiredSize, fittingMode, samplingMode, TextureManager::NO_ATLAS,
                                  textureObserver, orientationCorrection, reloadPolicy, preMultiplyOnLoad );
@@ -337,7 +404,7 @@ TextureManager::TextureId TextureManager::RequestLoad(
 {
   return RequestLoadInternal( url, INVALID_TEXTURE_ID, 1.0f, desiredSize, fittingMode, samplingMode, useAtlas,
                               false, UPLOAD_TO_TEXTURE, observer, orientationCorrection, reloadPolicy,
-                              preMultiplyOnLoad, false );
+                              preMultiplyOnLoad, Dali::AnimatedImageLoading(), 0u );
 }
 
 TextureManager::TextureId TextureManager::RequestLoad(
@@ -356,7 +423,7 @@ TextureManager::TextureId TextureManager::RequestLoad(
 {
   return RequestLoadInternal( url, maskTextureId, contentScale, desiredSize, fittingMode, samplingMode, useAtlas,
                               cropToMask, UPLOAD_TO_TEXTURE, observer, orientationCorrection, reloadPolicy,
-                              preMultiplyOnLoad, false );
+                              preMultiplyOnLoad, Dali::AnimatedImageLoading(), 0u );
 }
 
 TextureManager::TextureId TextureManager::RequestMaskLoad( const VisualUrl& maskUrl )
@@ -365,7 +432,7 @@ TextureManager::TextureId TextureManager::RequestMaskLoad( const VisualUrl& mask
   auto preMultiply = TextureManager::MultiplyOnLoad::LOAD_WITHOUT_MULTIPLY;
   return RequestLoadInternal( maskUrl, INVALID_TEXTURE_ID, 1.0f, ImageDimensions(), FittingMode::SCALE_TO_FILL,
                               SamplingMode::NO_FILTER, NO_ATLAS, false, KEEP_PIXEL_BUFFER, NULL, true,
-                              TextureManager::ReloadPolicy::CACHED, preMultiply, false );
+                              TextureManager::ReloadPolicy::CACHED, preMultiply, Dali::AnimatedImageLoading(), 0u );
 }
 
 TextureManager::TextureId TextureManager::RequestLoadInternal(
@@ -382,17 +449,18 @@ TextureManager::TextureId TextureManager::RequestLoadInternal(
   bool                            orientationCorrection,
   TextureManager::ReloadPolicy    reloadPolicy,
   TextureManager::MultiplyOnLoad& preMultiplyOnLoad,
-  bool                            loadPixelBuffer )
+  Dali::AnimatedImageLoading      animatedImageLoading,
+  uint32_t                        frameIndex )
 {
   // First check if the requested Texture is cached.
+  bool isAnimatedImage = ( animatedImageLoading ) ? true : false;
   const TextureHash textureHash = GenerateHash( url.GetUrl(), desiredSize, fittingMode, samplingMode, useAtlas,
-                                                maskTextureId );
+                                                maskTextureId, storageType, isAnimatedImage, frameIndex );
 
   TextureManager::TextureId textureId = INVALID_TEXTURE_ID;
-
   // Look up the texture by hash. Note: The extra parameters are used in case of a hash collision.
   int cacheIndex = FindCachedTexture( textureHash, url.GetUrl(), desiredSize, fittingMode, samplingMode, useAtlas,
-                                      maskTextureId, preMultiplyOnLoad );
+                                      maskTextureId, preMultiplyOnLoad, storageType, isAnimatedImage, frameIndex );
 
   // Check if the requested Texture exists in the cache.
   if( cacheIndex != INVALID_CACHE_INDEX )
@@ -420,7 +488,7 @@ TextureManager::TextureId TextureManager::RequestLoadInternal(
     mTextureInfoContainer.push_back( TextureInfo( textureId, maskTextureId, url.GetUrl(),
                                                   desiredSize, contentScale, fittingMode, samplingMode,
                                                   false, cropToMask, useAtlas, textureHash, orientationCorrection,
-                                                  preMultiply, loadPixelBuffer ) );
+                                                  preMultiply, animatedImageLoading, frameIndex ) );
     cacheIndex = mTextureInfoContainer.size() - 1u;
 
     DALI_LOG_INFO( gTextureManagerLogFilter, Debug::General, "TextureManager::RequestLoad( url=%s observer=%p ) New texture, cacheIndex:%d, textureId=%d\n",
@@ -448,6 +516,7 @@ TextureManager::TextureId TextureManager::RequestLoadInternal(
   {
     DALI_LOG_INFO( gTextureManagerLogFilter, Debug::Verbose, "TextureManager::RequestLoad( url=%s observer=%p ) ForcedReload cacheIndex:%d, textureId=%d\n",
                    url.GetUrl().c_str(), observer, cacheIndex, textureId );
+
     textureInfo.loadState = TextureManager::NOT_STARTED;
   }
 
@@ -486,12 +555,14 @@ TextureManager::TextureId TextureManager::RequestLoadInternal(
       break;
     }
     case TextureManager::LOAD_FINISHED:
+    {
       // Loading has already completed.
-      if( observer && textureInfo.loadPixelBuffer )
+      if( observer && textureInfo.storageType == StorageType::RETURN_PIXEL_BUFFER )
       {
         LoadOrQueueTexture( textureInfo, observer );
       }
       break;
+    }
   }
 
   // Return the TextureId for which this Texture can now be referenced by externally.
@@ -676,7 +747,6 @@ TextureSet TextureManager::RemoveExternalTexture( const std::string& url )
   return TextureSet();
 }
 
-
 void TextureManager::AddObserver( TextureManager::LifecycleObserver& observer )
 {
   // make sure an observer doesn't observe the same object twice
@@ -764,10 +834,17 @@ void TextureManager::LoadTexture( TextureInfo& textureInfo, TextureUploadObserve
     auto premultiplyOnLoad = ( textureInfo.preMultiplyOnLoad && textureInfo.maskTextureId == INVALID_TEXTURE_ID ) ?
                                DevelAsyncImageLoader::PreMultiplyOnLoad::ON : DevelAsyncImageLoader::PreMultiplyOnLoad::OFF;
     DALI_ASSERT_ALWAYS(loadingHelperIt != loadersContainer.End());
-    loadingHelperIt->Load(textureInfo.textureId, textureInfo.url,
-                          textureInfo.desiredSize, textureInfo.fittingMode,
-                          textureInfo.samplingMode, textureInfo.orientationCorrection,
-                          premultiplyOnLoad );
+    if( textureInfo.animatedImageLoading )
+    {
+      loadingHelperIt->LoadAnimatedImage( textureInfo.textureId, textureInfo.animatedImageLoading, textureInfo.frameIndex );
+    }
+    else
+    {
+      loadingHelperIt->Load(textureInfo.textureId, textureInfo.url,
+                            textureInfo.desiredSize, textureInfo.fittingMode,
+                            textureInfo.samplingMode, textureInfo.orientationCorrection,
+                            premultiplyOnLoad );
+    }
   }
   ObserveTexture( textureInfo, observer );
 }
@@ -786,7 +863,7 @@ void TextureManager::ProcessQueuedTextures()
                                            textureInfo.useAtlas, textureInfo.atlasRect,
                                            textureInfo.preMultiplied );
       }
-      else if ( textureInfo.loadState == LOAD_FINISHED && textureInfo.loadPixelBuffer )
+      else if ( textureInfo.loadState == LOAD_FINISHED && textureInfo.storageType == StorageType::RETURN_PIXEL_BUFFER )
       {
         element.mObserver->LoadComplete( true, textureInfo.pixelBuffer, textureInfo.url, textureInfo.preMultiplied );
       }
@@ -896,13 +973,16 @@ void TextureManager::PostLoad( TextureInfo& textureInfo, Devel::PixelBuffer& pix
       textureInfo.pixelBuffer = pixelBuffer; // Store the pixel data
       textureInfo.loadState = LOAD_FINISHED;
 
-      if( textureInfo.loadPixelBuffer )
+      if( textureInfo.storageType == StorageType::RETURN_PIXEL_BUFFER )
       {
         NotifyObservers( textureInfo, true );
       }
-      // Check if there was another texture waiting for this load to complete
-      // (e.g. if this was an image mask, and its load is on a different thread)
-      CheckForWaitingTexture( textureInfo );
+      else
+      {
+        // Check if there was another texture waiting for this load to complete
+        // (e.g. if this was an image mask, and its load is on a different thread)
+        CheckForWaitingTexture( textureInfo );
+      }
     }
   }
   else
@@ -972,6 +1052,12 @@ void TextureManager::UploadTexture( Devel::PixelBuffer& pixelBuffer, TextureInfo
     // Check if this pixelBuffer is premultiplied
     textureInfo.preMultiplied = pixelBuffer.IsAlphaPreMultiplied();
 
+    auto& renderingAddOn = RenderingAddOn::Get();
+    if( renderingAddOn.IsValid() )
+    {
+      renderingAddOn.CreateGeometry( textureInfo.textureId, pixelBuffer );
+    }
+
     Texture texture = Texture::New( Dali::TextureType::TEXTURE_2D, pixelBuffer.GetPixelFormat(),
                                     pixelBuffer.GetWidth(), pixelBuffer.GetHeight() );
 
@@ -1016,7 +1102,13 @@ void TextureManager::NotifyObservers( TextureInfo& textureInfo, bool success )
     DALI_LOG_INFO( gTextureManagerLogFilter, Debug::Concise, "NotifyObservers() url:%s loadState:%s\n",
                    textureInfo.url.GetUrl().c_str(), GET_LOAD_STATE_STRING(textureInfo.loadState ) );
 
-    if( info->loadPixelBuffer )
+    // It is possible for the observer to be deleted.
+    // Disconnect and remove the observer first.
+    observer->DestructionSignal().Disconnect( this, &TextureManager::ObserverDestroyed );
+
+    info->observerList.Erase( info->observerList.begin() );
+
+    if( info->storageType == StorageType::RETURN_PIXEL_BUFFER )
     {
       observer->LoadComplete( success, info->pixelBuffer, info->url, info->preMultiplied );
     }
@@ -1026,8 +1118,6 @@ void TextureManager::NotifyObservers( TextureInfo& textureInfo, bool success )
                                 info->preMultiplied );
     }
 
-    observer->DestructionSignal().Disconnect( this, &TextureManager::ObserverDestroyed );
-
     // Get the textureInfo from the container again as it may have been invalidated.
     int textureInfoIndex = GetCacheIndexFromId( textureId );
     if( textureInfoIndex == INVALID_CACHE_INDEX)
@@ -1035,22 +1125,12 @@ void TextureManager::NotifyObservers( TextureInfo& textureInfo, bool success )
       break; // texture has been removed - can stop.
     }
     info = &mTextureInfoContainer[ textureInfoIndex ];
-
-    // remove the observer that was just triggered if it's still in the list
-    for( TextureInfo::ObserverListType::Iterator j = info->observerList.Begin(); j != info->observerList.End(); ++j )
-    {
-      if( *j == observer )
-      {
-        info->observerList.Erase( j );
-        break;
-      }
-    }
   }
 
   mQueueLoadFlag = false;
   ProcessQueuedTextures();
 
-  if( info->loadPixelBuffer && info->observerList.Count() == 0 )
+  if( info->storageType == StorageType::RETURN_PIXEL_BUFFER && info->observerList.Count() == 0 )
   {
     Remove( info->textureId, nullptr );
   }
@@ -1082,7 +1162,10 @@ TextureManager::TextureHash TextureManager::GenerateHash(
   const FittingMode::Type        fittingMode,
   const Dali::SamplingMode::Type samplingMode,
   const UseAtlas                 useAtlas,
-  TextureId                      maskTextureId )
+  TextureId                      maskTextureId,
+  StorageType                    storageType,
+  bool                           isAnimationImage,
+  uint32_t                       frameIndex )
 {
   std::string hashTarget( url );
   const size_t urlLength = hashTarget.length();
@@ -1103,8 +1186,8 @@ TextureManager::TextureHash TextureManager::GenerateHash(
     *hashTargetPtr++ = ( size.GetHeight() >> 8u ) & 0xff;
 
     // Bit-pack the FittingMode, SamplingMode and atlasing.
-    // FittingMode=2bits, SamplingMode=3bits, useAtlas=1bit
-    *hashTargetPtr   = ( fittingMode << 4u ) | ( samplingMode << 1 ) | useAtlas;
+    // FittingMode=2bits, SamplingMode=3bits, useAtlas=1bit, storageType=2bits
+    *hashTargetPtr   = ( fittingMode << 6u ) | ( samplingMode << 3 ) | ( useAtlas << 2 ) | storageType;
   }
   else
   {
@@ -1127,6 +1210,19 @@ TextureManager::TextureHash TextureManager::GenerateHash(
     }
   }
 
+  if( isAnimationImage )
+  {
+    auto textureIdIndex = hashTarget.length();
+    hashTarget.resize( hashTarget.length() + sizeof( uint32_t ) );
+    char* hashTargetPtr = &( hashTarget[ textureIdIndex ] );
+
+    for( size_t byteIter = 0; byteIter < sizeof( uint32_t ); ++byteIter )
+    {
+      *hashTargetPtr++ = frameIndex & 0xff;
+      frameIndex >>= 8u;
+    }
+  }
+
   if( maskTextureId != INVALID_TEXTURE_ID )
   {
     auto textureIdIndex = hashTarget.length();
@@ -1153,7 +1249,10 @@ int TextureManager::FindCachedTexture(
   const Dali::SamplingMode::Type    samplingMode,
   const bool                        useAtlas,
   TextureId                         maskTextureId,
-  TextureManager::MultiplyOnLoad    preMultiplyOnLoad )
+  TextureManager::MultiplyOnLoad    preMultiplyOnLoad,
+  StorageType                       storageType,
+  bool                              isAnimatedImage,
+  uint32_t                          frameIndex )
 {
   // Default to an invalid ID, in case we do not find a match.
   int cacheIndex = INVALID_CACHE_INDEX;
@@ -1173,7 +1272,10 @@ int TextureManager::FindCachedTexture(
           ( size == textureInfo.desiredSize ) &&
           ( ( size.GetWidth() == 0 && size.GetHeight() == 0 ) ||
             ( fittingMode == textureInfo.fittingMode &&
-              samplingMode == textureInfo.samplingMode ) ) )
+              samplingMode == textureInfo.samplingMode ) ) &&
+          ( storageType == textureInfo.storageType ) &&
+          ( isAnimatedImage == ( ( textureInfo.animatedImageLoading ) ? true : false ) ) &&
+          ( frameIndex == textureInfo.frameIndex ) )
       {
         // 1. If preMultiplyOnLoad is MULTIPLY_ON_LOAD, then textureInfo.preMultiplyOnLoad should be true. The premultiplication result can be different.
         // 2. If preMultiplyOnLoad is LOAD_WITHOUT_MULTIPLY, then textureInfo.preMultiplied should be false.
@@ -1219,27 +1321,36 @@ TextureManager::AsyncLoadingHelper::AsyncLoadingHelper(TextureManager& textureMa
 {
 }
 
-void TextureManager::AsyncLoadingHelper::Load(TextureId          textureId,
-                                              const VisualUrl&   url,
-                                              ImageDimensions    desiredSize,
-                                              FittingMode::Type  fittingMode,
-                                              SamplingMode::Type samplingMode,
-                                              bool               orientationCorrection,
-                                              DevelAsyncImageLoader::PreMultiplyOnLoad  preMultiplyOnLoad)
+void TextureManager::AsyncLoadingHelper::LoadAnimatedImage( TextureId                   textureId,
+                                                            Dali::AnimatedImageLoading  animatedImageLoading,
+                                                            uint32_t                    frameIndex )
+{
+  mLoadingInfoContainer.push_back( AsyncLoadingInfo( textureId ) );
+  auto id = DevelAsyncImageLoader::LoadAnimatedImage( mLoader, animatedImageLoading, frameIndex );
+  mLoadingInfoContainer.back().loadId = id;
+}
+
+void TextureManager::AsyncLoadingHelper::Load( TextureId                                textureId,
+                                               const VisualUrl&                         url,
+                                               ImageDimensions                          desiredSize,
+                                               FittingMode::Type                        fittingMode,
+                                               SamplingMode::Type                       samplingMode,
+                                               bool                                     orientationCorrection,
+                                               DevelAsyncImageLoader::PreMultiplyOnLoad preMultiplyOnLoad )
 {
-  mLoadingInfoContainer.push_back(AsyncLoadingInfo(textureId));
+  mLoadingInfoContainer.push_back( AsyncLoadingInfo( textureId ) );
   auto id = DevelAsyncImageLoader::Load( mLoader, url.GetUrl(), desiredSize, fittingMode, samplingMode, orientationCorrection, preMultiplyOnLoad );
   mLoadingInfoContainer.back().loadId = id;
 }
 
-void TextureManager::AsyncLoadingHelper::ApplyMask( TextureId textureId,
-                                                    Devel::PixelBuffer pixelBuffer,
-                                                    Devel::PixelBuffer maskPixelBuffer,
-                                                    float contentScale,
-                                                    bool cropToMask,
+void TextureManager::AsyncLoadingHelper::ApplyMask( TextureId                                textureId,
+                                                    Devel::PixelBuffer                       pixelBuffer,
+                                                    Devel::PixelBuffer                       maskPixelBuffer,
+                                                    float                                    contentScale,
+                                                    bool                                     cropToMask,
                                                     DevelAsyncImageLoader::PreMultiplyOnLoad preMultiplyOnLoad )
 {
-  mLoadingInfoContainer.push_back(AsyncLoadingInfo(textureId));
+  mLoadingInfoContainer.push_back( AsyncLoadingInfo( textureId ) );
   auto id = DevelAsyncImageLoader::ApplyMask( mLoader, pixelBuffer, maskPixelBuffer, contentScale, cropToMask, preMultiplyOnLoad );
   mLoadingInfoContainer.back().loadId = id;
 }
@@ -1272,6 +1383,13 @@ void TextureManager::SetBrokenImageUrl(const std::string& brokenImageUrl)
   mBrokenImageUrl = brokenImageUrl;
 }
 
+Geometry TextureManager::GetRenderGeometry(TextureId textureId, uint32_t& frontElements, uint32_t& backElements )
+{
+  return RenderingAddOn::Get().IsValid() ?
+         RenderingAddOn::Get().GetGeometry( textureId, frontElements, backElements) :
+         Geometry();
+}
+
 } // namespace Internal
 
 } // namespace Toolkit