#include <dali/devel-api/adaptor-framework/environment-variable.h>
#include <dali/devel-api/adaptor-framework/image-loading.h>
#include <dali/devel-api/common/hash.h>
-#include <dali/devel-api/images/texture-set-image.h>
#include <dali/devel-api/adaptor-framework/pixel-buffer.h>
#include <dali/integration-api/debug.h>
if( !data )
{
// use broken image
- textureSet = TextureSet::New();
Devel::PixelBuffer pixelBuffer = LoadImageFromFile( mBrokenImageUrl );
if( pixelBuffer )
{