virtual void DoSetOffStage( Actor& actor );
/**
- *@copydoc Visual::Base::DoSetProperty
- */
- virtual void DoSetProperty( Dali::Property::Index index, const Dali::Property::Value& propertyValue );
-
- /**
- * @copydoc Visual::Base::DoGetProperty
- */
- virtual Dali::Property::Value DoGetProperty( Dali::Property::Index index );
-
- /**
* @copydoc Visual::Base::OnSetTransform
*/
virtual void OnSetTransform();
private:
/**
+ * Set the individual property to the given value
+ * @param[in] index The index key used to reference this value within the initial
+ * property map.
+ * @param[in] propertyValue The value to set
+ */
+ void SetProperty( Dali::Property::Index index, const Dali::Property::Value& propertyValue );
+
+ /**
* @brief Creates the text's renderer.
*/
void CreateRenderer();