* @brief Create a new text visual.
*
* @param[in] factoryCache A pointer pointing to the VisualFactoryCache object
+ * @param[in] properties A Property::Map containing settings for this visual
* @return A smart-pointer to the newly allocated visual.
*/
- static TextVisualPtr New( VisualFactoryCache& factoryCache );
+ static TextVisualPtr New( VisualFactoryCache& factoryCache, const Property::Map& properties );
public: // from Visual::Base
/**
* @copydoc Visual::Base::GetHeightForWidth()
*/
- virtual float GetHeightForWidth( float width ) const;
+ virtual float GetHeightForWidth( float width );
/**
* @copydoc Visual::Base::GetNaturalSize()
/**
* @brief Updates the text's renderer.
+ * @param[in] initializeRendererAndTexture Set flag to true to initialize textures and add renderer to control.
*/
- void UpdateRenderer();
+ void UpdateRenderer( bool initializeRendererAndTexture );
/**
* @brief Removes the texture set from the renderer.