void DoSetProperties( const Property::Map& propertyMap ) override;
/**
- * @copydoc Visual::Base::DoSetOnStage()
+ * @copydoc Visual::Base::DoSetOnScene()
*/
- void DoSetOnStage( Actor& actor ) override;
+ void DoSetOnScene( Actor& actor ) override;
/**
- * @copydoc Visual::Base::DoSetOffStage()
+ * @copydoc Visual::Base::DoSetOffScene()
*/
- void DoSetOffStage( Actor& actor ) override;
+ void DoSetOffScene( Actor& actor ) override;
/**
* @copydoc Visual::Base::OnSetTransform