Merge "Update README for dali-swig" into devel/master
[platform/core/uifw/dali-toolkit.git] / dali-toolkit / internal / visuals / text / text-visual.h
index dd1abf6..777729b 100644 (file)
  *
  */
 
-// EXTERNAL INCLUDES
-#include <dali/devel-api/object/weak-handle.h>
-#include <dali/public-api/common/intrusive-ptr.h>
-
 // INTERNAL INCLUDES
 #include <dali-toolkit/internal/visuals/visual-base-impl.h>
-#include <dali-toolkit/internal/text/rendering/text-renderer.h>
+#include <dali-toolkit/internal/text/rendering/text-typesetter.h>
 #include <dali-toolkit/internal/text/text-controller.h>
 
 namespace Dali
@@ -84,12 +80,7 @@ public: // from Visual::Base
   /**
    * @copydoc Visual::Base::GetHeightForWidth()
    */
-  float GetHeightForWidth( float width ) const;
-
-  /**
-   * @copydoc Visual::Base::GetNaturalSize()
-   */
-  virtual void SetSize( const Vector2& size );
+  virtual float GetHeightForWidth( float width ) const;
 
   /**
    * @copydoc Visual::Base::GetNaturalSize()
@@ -142,23 +133,27 @@ protected:
    */
   virtual Dali::Property::Value DoGetProperty( Dali::Property::Index index );
 
-private:
-
   /**
-   * @brief Render view, create and attach actor(s) to this TextView.
-   * @todo In a next patch a new text render back-end won't add extra actors.
+   * @copydoc Visual::Base::OnSetTransform
    */
-  void RenderText();
+  virtual void OnSetTransform();
 
 private:
-  Text::ControllerPtr          mController;               ///< The text's controller.
-  WeakHandle<Actor>            mSelf;
 
-  Text::RendererPtr            mRenderer;
-  Actor                        mRenderableActor;
+  /**
+   * @brief Creates the text's renderer.
+   */
+  void CreateRenderer();
+
+  /**
+   * @brief Destroys the text's renderer.
+   */
+  void DestroyRenderer();
 
-  int mRenderingBackend;
-  bool mHasBeenStaged           : 1;
+private:
+  Text::ControllerPtr mController; ///< The text's controller.
+  Text::TypesetterPtr mTypesetter; ///< The text's typesetter.
+  WeakHandle<Actor>   mControl;    ///< The control where the renderer is added.
 };
 
 } // namespace Internal