* Get the texture of the text for rendering.
* @param[in] size The texture size.
* @param[in] hasMultipleTextColors Whether the text contains multiple colors.
- * @param[in] containsEmoji Whether the text contains emoji.
+ * @param[in] containsColorGlyph Whether the text contains color glyph.
* @param[in] styleEnabled Whether the text contains any styles (e.g. shadow, underline, etc.).
*/
- TextureSet GetTextTexture( const Vector2& size, bool hasMultipleTextColors, bool containsEmoji, bool styleEnabled );
+ TextureSet GetTextTexture( const Vector2& size, bool hasMultipleTextColors, bool containsColorGlyph, bool styleEnabled );
/**
* Get the text rendering shader.
* @param[in] factoryCache A pointer pointing to the VisualFactoryCache object
* @param[in] hasMultipleTextColors Whether the text contains multiple colors.
- * @param[in] containsEmoji Whether the text contains emoji.
+ * @param[in] containsColorGlyph Whether the text contains color glyph.
* @param[in] styleEnabled Whether the text contains any styles (e.g. shadow, underline, etc.).
*/
- Shader GetTextShader( VisualFactoryCache& factoryCache, bool hasMultipleTextColors, bool containsEmoji, bool styleEnabled );
+ Shader GetTextShader( VisualFactoryCache& factoryCache, bool hasMultipleTextColors, bool containsColorGlyph, bool styleEnabled );
/**
* @brief Retrieve the text's controller.