Constraint opacityConstraint = Constraint::New< float >( mImpl->mRenderer, Dali::DevelRenderer::Property::OPACITY, OpacityConstraint );
opacityConstraint.AddSource( Source( actor, mAnimatableTextColorPropertyIndex ) );
opacityConstraint.Apply();
Constraint opacityConstraint = Constraint::New< float >( mImpl->mRenderer, Dali::DevelRenderer::Property::OPACITY, OpacityConstraint );
opacityConstraint.AddSource( Source( actor, mAnimatableTextColorPropertyIndex ) );
opacityConstraint.Apply();