{
PixelData overlayStyleData = ConvertToPixelData(info.styleBuffer, info.width, info.height, info.offsetPosition, Pixel::RGBA8888);
AddTexture(textureSet, overlayStyleData, sampler, textureSetIndex);
{
PixelData overlayStyleData = ConvertToPixelData(info.styleBuffer, info.width, info.height, info.offsetPosition, Pixel::RGBA8888);
AddTexture(textureSet, overlayStyleData, sampler, textureSetIndex);