+
+ // TODO : We need to seperate whether use overlayStyle or not.
+ // Current text visual shader required both of them.
+
+ // Create RGBA texture for all the overlay styles
+ PixelData overlayStyleData = mTypesetter->Render(size, textDirection, Text::Typesetter::RENDER_OVERLAY_STYLE, false, Pixel::RGBA8888);
+ Dali::DevelPixelData::PixelDataBuffer overlayStylePixelData = Dali::DevelPixelData::ReleasePixelDataBuffer(overlayStyleData);
+ info.overlayStyleBuffer = overlayStylePixelData.buffer;