{
}
-void TextVisual::DoInitialize( Actor& actor, const Property::Map& propertyMap )
+void TextVisual::DoSetProperties( const Property::Map& propertyMap )
{
- mSelf = actor;
-
for( Property::Map::SizeType index = 0u, count = propertyMap.Count(); index < count; ++index )
{
const KeyValuePair& keyValue = propertyMap.GetKeyValue( index );