namespace Internal
{
+class ImageVisualShaderFactory;
class SvgVisual;
typedef IntrusivePtr< SvgVisual > SvgVisualPtr;
* And rasterize it into BufferImage synchronously when the associated actor is put on stage, and destroy the BufferImage when it is off stage
*
* @param[in] factoryCache A pointer pointing to the VisualFactoryCache object
+ * @param[in] shaderFactory The ImageVisualShaderFactory object
* @param[in] imageUrl The URL to svg resource to use
* @param[in] properties A Property::Map containing settings for this visual
* @return A smart-pointer to the newly allocated visual.
*/
- static SvgVisualPtr New( VisualFactoryCache& factoryCache, const VisualUrl& imageUrl, const Property::Map& properties );
+ static SvgVisualPtr New( VisualFactoryCache& factoryCache, ImageVisualShaderFactory& shaderFactory, const VisualUrl& imageUrl, const Property::Map& properties );
/**
* @brief Create the SVG Visual using the image URL.
* And rasterize it into BufferImage synchronously when the associated actor is put on stage, and destroy the BufferImage when it is off stage
*
* @param[in] factoryCache A pointer pointing to the VisualFactoryCache object
+ * @param[in] shaderFactory The ImageVisualShaderFactory object
* @param[in] imageUrl The URL to svg resource to use
* @return A smart-pointer to the newly allocated visual.
*/
- static SvgVisualPtr New( VisualFactoryCache& factoryCache, const VisualUrl& imageUrl );
+ static SvgVisualPtr New( VisualFactoryCache& factoryCache, ImageVisualShaderFactory& shaderFactory, const VisualUrl& imageUrl );
public: // from Visual
* @brief Constructor.
*
* @param[in] factoryCache A pointer pointing to the VisualFactoryCache object
+ * @param[in] shaderFactory The ImageVisualShaderFactory object
*/
- SvgVisual( VisualFactoryCache& factoryCache );
+ SvgVisual( VisualFactoryCache& factoryCache, ImageVisualShaderFactory& shaderFactory );
/**
* @brief A reference counted object may only be deleted by calling Unreference().
*/
void AddRasterizationTask( const Vector2& size );
+ /**
+ * Helper method to set individual values by index key.
+ * @param[in] index The index key of the value
+ * @param[in] value The value
+ */
+ void DoSetProperty( Property::Index index, const Property::Value& value );
+
// Undefined
SvgVisual( const SvgVisual& svgRenderer );
SvgVisual& operator=( const SvgVisual& svgRenderer );
private:
- Vector4 mAtlasRect;
- VisualUrl mImageUrl;
- NSVGimage* mParsedImage;
- WeakHandle<Actor> mPlacementActor;
- Vector2 mVisualSize;
+ ImageVisualShaderFactory& mImageVisualShaderFactory;
+ Vector4 mAtlasRect;
+ VisualUrl mImageUrl;
+ NSVGimage* mParsedImage;
+ WeakHandle<Actor> mPlacementActor;
+ Vector2 mVisualSize;
+ bool mAttemptAtlasing; ///< If true will attempt atlasing, otherwise create unique texture
};
} // namespace Internal