* And rasterize it into BufferImage synchronously when the associated actor is put on stage, and destroy the BufferImage when it is off stage
*
* @param[in] imageUrl The URL to svg resource to use
* And rasterize it into BufferImage synchronously when the associated actor is put on stage, and destroy the BufferImage when it is off stage
*
* @param[in] imageUrl The URL to svg resource to use