{
/**
- * The renderer which renders a svg image
+ * The visual which renders a svg image
*
* The following property is essential
*
static bool IsSvgUrl( const std::string& url );
/**
- * @brief Sets the svg image of this renderer to the resource at imageUrl
- * The renderer will parse the svg image once it is set.
+ * @brief Sets the svg image of this visual to the resource at imageUrl
+ * The visual will parse the svg image once it is set.
* And rasterize it into BufferImage synchronously when the associated actor is put on stage, and destroy the BufferImage when it is off stage
*
* @param[in] imageUrl The URL to svg resource to use
void SetImage( const std::string& imageUrl, ImageDimensions size = ImageDimensions() );
/**
- * @bried Apply the rasterized image to the renderer.
+ * @bried Apply the rasterized image to the visual.
*
* @param[in] rasterizedPixelData The pixel buffer with the rasterized pixels
*/
private:
/**
- * @bried Rasterize the svg with the given size, and add it to the renderer.
+ * @bried Rasterize the svg with the given size, and add it to the visual.
*
* @param[in] size The target size of the SVG rasterization.
*/