SvgVisual( VisualFactoryCache& factoryCache );
/**
+ * @brief Constructor which creates the SVG Visual using the image URL.
+ *
+ * The visual will parse the SVG image once it is set.
+ * And rasterize it into BufferImage synchronously when the associated actor is put on stage, and destroy the BufferImage when it is off stage
+ *
+ * @param[in] factoryCache A pointer pointing to the VisualFactoryCache object
+ * @param[in] imageUrl The URL to svg resource to use
+ */
+ SvgVisual( VisualFactoryCache& factoryCache, const std::string& imageUrl, ImageDimensions size = ImageDimensions() );
+
+ /**
* @brief A reference counted object may only be deleted by calling Unreference().
*/
~SvgVisual();
public:
/**
- * @brief Sets the svg image of this visual to the resource at imageUrl
- * The visual will parse the svg image once it is set.
- * And rasterize it into BufferImage synchronously when the associated actor is put on stage, and destroy the BufferImage when it is off stage
- *
- * @param[in] imageUrl The URL to svg resource to use
- */
- void SetImage( const std::string& imageUrl, ImageDimensions size = ImageDimensions() );
-
- /**
* @bried Apply the rasterized image to the visual.
*
* @param[in] rasterizedPixelData The pixel buffer with the rasterized pixels
void ApplyRasterizedImage( PixelData rasterizedPixelData );
private:
+
+ /**
+ * @brief Parses the SVG Image from the set URL.
+ *
+ * @param[in] imageUrl The URL of the image to parse the SVG from.
+ * @param[in] size The required size of the SVG
+ */
+ void ParseFromUrl( const std::string& imageUrl, ImageDimensions size = ImageDimensions() );
+
/**
* @bried Rasterize the svg with the given size, and add it to the visual.
*