- * @brief Sets the svg image of this visual to the resource at imageUrl
- * The visual will parse the svg image once it is set.
- * And rasterize it into BufferImage synchronously when the associated actor is put on stage, and destroy the BufferImage when it is off stage
- *
- * @param[in] imageUrl The URL to svg resource to use
- */
- void SetImage( const std::string& imageUrl, ImageDimensions size = ImageDimensions() );
-
- /**