*/
void AddRasterizationTask( const Vector2& size );
+ /**
+ * Helper method to set individual values by index key.
+ * @param[in] index The index key of the value
+ * @param[in] value The value
+ */
+ void DoSetProperty( Property::Index index, const Property::Value& value );
+
// Undefined
SvgVisual( const SvgVisual& svgRenderer );
NSVGimage* mParsedImage;
WeakHandle<Actor> mPlacementActor;
Vector2 mVisualSize;
+ bool mAttemptAtlasing; ///< If true will attempt atlasing, otherwise create unique texture
};
} // namespace Internal