// INTERNAL INCLUDES
#include <dali-toolkit/internal/visuals/visual-base-impl.h>
#include <dali-toolkit/internal/visuals/visual-url.h>
+#include <dali-toolkit/internal/visuals/svg/svg-task.h>
namespace Dali
{
/**
* @bried Apply the rasterized image to the visual.
*
- * @param[in] rasterizedPixelData The pixel buffer with the rasterized pixels
- * @param[in] success Whether the task succeeds.
+ * @param[in] task SvgTaskPtr
*/
- void ApplyRasterizedImage(PixelData rasterizedPixelData, bool success);
+ void ApplyRasterizedImage(SvgTaskPtr task);
private:
/**
WeakHandle<Actor> mPlacementActor;
Vector2 mRasterizedSize;
Dali::ImageDimensions mDesiredSize{};
+ SvgTaskPtr mLoadingTask;
+ SvgTaskPtr mRasterizingTask;
bool mLoadFailed;
bool mAttemptAtlasing; ///< If true will attempt atlasing, otherwise create unique texture
};