+#else /* NO_THORVG */
+ /**
+ * @bried Apply the rasterized image to the visual.
+ *
+ * @param[in] vectorImage The data of vector image.
+ * @param[in] rasterizedPixelData The pixel buffer with the rasterized pixels
+ * @param[in] bool Whether the resource is loaded
+ */
+ void ApplyRasterizedImage( VectorImageRenderer vectorImage, PixelData rasterizedPixelData, bool isLoaded );
+#endif /* NO_THORVG */