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Support SVG thread pool
[platform/core/uifw/dali-toolkit.git]
/
dali-toolkit
/
internal
/
visuals
/
svg
/
svg-visual.cpp
diff --git
a/dali-toolkit/internal/visuals/svg/svg-visual.cpp
b/dali-toolkit/internal/visuals/svg/svg-visual.cpp
index
a92f7f8
..
a0ced87
100644
(file)
--- a/
dali-toolkit/internal/visuals/svg/svg-visual.cpp
+++ b/
dali-toolkit/internal/visuals/svg/svg-visual.cpp
@@
-29,6
+29,7
@@
// EXTERNAL INCLUDES
#include <dali/devel-api/common/stage.h>
#include <dali/integration-api/debug.h>
// EXTERNAL INCLUDES
#include <dali/devel-api/common/stage.h>
#include <dali/integration-api/debug.h>
+#include <dali/public-api/rendering/decorated-visual-renderer.h>
namespace Dali
{
namespace Dali
{
@@
-38,7
+39,7
@@
namespace Internal
{
namespace
{
{
namespace
{
-const int CUSTOM_PROPERTY_COUNT(
6); // atlas + corner/border
+const int CUSTOM_PROPERTY_COUNT(
1); // atlas
// property name
const Dali::Vector4 FULL_TEXTURE_RECT(0.f, 0.f, 1.f, 1.f);
// property name
const Dali::Vector4 FULL_TEXTURE_RECT(0.f, 0.f, 1.f, 1.f);
@@
-85,7
+86,7
@@
void SvgVisual::OnInitialize()
{
Shader shader = GenerateShader();
Geometry geometry = mFactoryCache.GetGeometry(VisualFactoryCache::QUAD_GEOMETRY);
{
Shader shader = GenerateShader();
Geometry geometry = mFactoryCache.GetGeometry(VisualFactoryCache::QUAD_GEOMETRY);
- mImpl->mRenderer = VisualRenderer::New(geometry, shader);
+ mImpl->mRenderer =
Decorated
VisualRenderer::New(geometry, shader);
mImpl->mRenderer.ReserveCustomProperties(CUSTOM_PROPERTY_COUNT);
Vector2 dpi = Stage::GetCurrent().GetDpi();
mImpl->mRenderer.ReserveCustomProperties(CUSTOM_PROPERTY_COUNT);
Vector2 dpi = Stage::GetCurrent().GetDpi();
@@
-99,7
+100,7
@@
void SvgVisual::OnInitialize()
}
else
{
}
else
{
- mFactoryCache.GetSVGRasterization
Thread
()->AddTask(newTask);
+ mFactoryCache.GetSVGRasterization
Manager
()->AddTask(newTask);
}
}
}
}
@@
-190,7
+191,7
@@
void SvgVisual::DoSetOnScene(Actor& actor)
void SvgVisual::DoSetOffScene(Actor& actor)
{
void SvgVisual::DoSetOffScene(Actor& actor)
{
- mFactoryCache.GetSVGRasterization
Thread
()->RemoveTask(this);
+ mFactoryCache.GetSVGRasterization
Manager
()->RemoveTask(this);
actor.RemoveRenderer(mImpl->mRenderer);
mPlacementActor.Reset();
actor.RemoveRenderer(mImpl->mRenderer);
mPlacementActor.Reset();
@@
-265,7
+266,7
@@
void SvgVisual::AddRasterizationTask(const Vector2& size)
}
else
{
}
else
{
- mFactoryCache.GetSVGRasterization
Thread
()->AddTask(newTask);
+ mFactoryCache.GetSVGRasterization
Manager
()->AddTask(newTask);
}
}
}
}
}
}